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GamePadAPI.html
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GamePadAPI.html
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<body>
<h1>No Controller Connected</h1>
</body>
<script type="text/javascript">
// global gamepad object
let gamepadIndex;
window.addEventListener('gamepadconnected', (event) => {
gamepadIndex = event.gamepad.index;
});
setInterval(() => {
if(gamepadIndex !== undefined) {
// a gamepad is connected and has an index
const myGamepad = navigator.getGamepads()[gamepadIndex];
//if (myGamepad.buttons[0].value > 0 ) console.log("0 button !!");
//if (myGamepad.buttons[16].value > 0 ) console.log("16 button !!!);
document.body.innerHTML = ""; // reset page
if (myGamepad.buttons[16].value > 0 ) console.log("16/HOME ?? button !!!");
if (myGamepad.buttons[9].value > 0 ) console.log("9 START ?? button !!!");
myGamepad.buttons.map(e => e.pressed).forEach((isPressed, buttonIndex) => {
if (myGamepad.buttons[16].value > 0 ) { console.log("16 button !!!"); }
// console.log("GamePad Button Button Num=" + buttonIndex);
if(isPressed) {
console.log("Gamepad Key numer=" + buttonIndex);
console.log(`Is Button One Pressed? ${myGamepad.buttons[0].pressed}`);
console.log(`Is Button TWO Pressed? ${myGamepad.buttons[1].pressed}`);
console.log(`Is Button 16-HOME Pressed? ${myGamepad.buttons[16].pressed}`);
//console.log(`Is Button 16 Pressed? ${myGamepad.buttons[19].pressed}`);
// button is pressed; indicate this on the page
document.body.innerHTML += `<h1>Button ${buttonIndex} is pressed</h1>`;
}
})
}
}, 100) // print buttons that are pressed 10 times per second
</script>