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octree.hpp
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octree.hpp
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#ifndef CPP_OCTREE_HPP
#define CPP_OCTREE_HPP
#include <vector>
#include <bitset>
#include <algorithm>
#include <iostream>
#include <Eigen/Core>
namespace detail {
// a fast linear (morton) octree
template<class T>
struct cell {
static constexpr std::size_t brute_force_threshold = 256;
static constexpr std::size_t max_level = (8 * sizeof(T)) / 3;
using coord = std::bitset<max_level>;
static constexpr T resolution() { return 1ul << max_level; }
static constexpr std::size_t size = 3 * max_level;
using bits_type = std::bitset<size>;
bits_type bits;
explicit cell(const bits_type& bits={}) noexcept : bits(bits) { }
// decode a cell code as individual coordinate codes
template<class Func>
void decode(Func&& func) const {
coord x, y, z;
auto value = bits.to_ulong();
for(std::size_t i = 0; i < max_level; ++i) {
x[i] = value & 4;
y[i] = value & 2;
z[i] = value & 1;
value >>= 3;
}
func(x, y, z);
}
// encode cell from x y z codes
static cell encode(const coord& x, const coord& y, const coord& z) {
T value = 0;
for(std::size_t i = 0; i < max_level; ++i) {
const std::size_t j = max_level - 1 - i;
value <<= 3;
value |= x[j] * 4 + y[j] * 2 + z[j] * 1;
}
return cell(value);
}
// encode a cell at a given level
static cell encode(bool x, bool y, bool z, std::size_t level) {
bits_type result = 0;
result[2] = x;
result[1] = y;
result[0] = z;
return cell(result << (3 * level));
}
// generate possible delta (-1, 0, 1) for a cell given maximum value
template<class Func>
static void iter_delta(T c, T max, const Func& func) {
if(c) func(-1);
func(0);
if(c < max) func(1);
}
// iterate cell neighbors at given level (cell must be admissible at this
// level i.e. zero lower-order bits)
template<class Func>
void neighbors(std::size_t level, Func&& func) const {
const T max = 1ul << (max_level - level);
decode([&](coord x, coord y, coord z) {
const auto cx = (x >> level).to_ulong();
const auto cy = (y >> level).to_ulong();
const auto cz = (z >> level).to_ulong();
iter_delta(cx, max, [&](int dx) {
const auto rx = (cx + dx) << level;
const auto ax = std::abs(dx);
iter_delta(cy, max, [&](int dy) {
const auto ry = (cy + dy) << level;
const auto ay = std::abs(dy);
iter_delta(cz, max, [&](int dz) {
const auto rz = (cz + dz) << level;
const auto az = std::abs(dz);
if(ax + ay + az) {
func(rx, ry, rz);
}
});
});
});
});
}
template<class Func>
void children(std::size_t level, const Func& func) const noexcept {
const T first = bits.to_ulong();
const T incr = 1ul << (3 * level);
const T last = first + (incr << 3);
for(T value = first, next; value != last; value = next) {
next = value + incr;
func(cell(value), cell(next - 1));
}
}
// debugging
friend std::ostream& operator<<(std::ostream& out, const cell& self) {
self.decode([&](coord x, coord y, coord z) {
out << "(" << x << ", " << y << ", " << z << ")";
});
return out;
}
};
template<class T>
using coord = typename cell<T>::coord;
// a fixed-size (dynamically chosen) sorted array
template<class Key, class Value>
class sorted_array {
struct item_type {
Key key;
Value value;
bool operator<(const item_type& other) const { return key < other.key; }
friend bool operator<(const item_type& self, const Key& key) { return self.key < key; }
friend bool operator<(const Key& key, const item_type& self) { return key < self.key; }
};
std::vector<item_type> items;
public:
sorted_array(std::size_t size, const Key& key = {}, const Value& value = {})
: items(size, item_type{key, value}) { };
std::size_t size() const { return items.size(); }
void insert(const Key& key, const Value& value) {
items.pop_back();
auto it = std::upper_bound(items.begin(), items.end(), key);
items.emplace(it, key, value);
}
auto begin() const -> decltype(items.begin()) { return items.begin(); }
auto end() const -> decltype(items.begin()) { return items.begin(); }
auto back() const -> decltype(items.back()) { return items.back(); }
};
// brute force 1-nn
template<class Real, class Distance, class Iterator>
static Iterator find_nearest(const Distance& distance, Real& best, Iterator first, Iterator last) noexcept {
Iterator res = last;
for(Iterator it = first; it != last; ++it) {
const Real d = distance(*it);
if(d < best) {
best = d;
res = it;
}
}
return res;
}
// brute force k-nn
template<class Real, class Distance, class Iterator>
static void find_nearest(sorted_array<Real, Iterator>& result, const Distance& distance,
Iterator first, Iterator last) noexcept {
for(Iterator it = first; it != last; ++it) {
const Real d = distance(*it);
if(d < result.back().key) {
result.insert(d, it);
}
}
}
// octree based 1-nn
template<class Real, class Distance, class Iterator, class T>
static Iterator find_nearest(const Distance& distance, Real& best, Iterator first, Iterator last,
const cell<T>& origin, std::size_t level = cell<T>::max_level) noexcept {
const std::size_t size = last - first;
// base case
if(size <= cell<T>::brute_force_threshold || !level) {
return find_nearest(distance, best, first, last);
}
// recursive case
struct chunk_type {
Real d;
cell<T> c;
Iterator begin, end;
inline bool operator<(const chunk_type& other) const { return d < other.d; }
};
const std::size_t next_level = level - 1;
chunk_type chunks[8];
std::size_t non_empty = 0;
origin.children(next_level, [&](cell<T> lower, cell<T> upper) noexcept {
assert(upper.bits.to_ulong() > lower.bits.to_ulong());
// find range for lower/upper cell corners
const Iterator begin = std::lower_bound(first, last, lower);
if(begin == last) return; // no point found in subcell
const Iterator end = std::upper_bound(begin, last, upper);
assert(end >= begin);
chunks[non_empty++] = {distance(lower, next_level), lower, begin, end};
});
// paranoid sanity checks
assert(non_empty <= 8);
assert(chunks[0].begin == first);
assert(chunks[count - 1].end == last);
// order non-empty subcells by distance
std::sort(chunks, chunks + non_empty);
Iterator result = last;
for(auto it = chunks, end = chunks + non_empty; it != end; ++it) {
if(it->d < best) {
const Real old_best = best;
const Iterator sub = find_nearest(distance, best, it->begin, it->end, it->c, next_level);
if(best < old_best) {
result = sub;
}
}
}
return result;
};
// // octree based k-nn
// template<class Real, class Distance, class Iterator, class T>
// static void find_nearest(sorted_array<Real, Iterator>& result, const Distance& distance,
// Iterator first, Iterator last,
// const cell<T>& origin, std::size_t level = cell<T>::max_level) noexcept {
// // range size
// const std::size_t size = last - first;
// // base case
// if( (level == 0) || size <= cell<T>::brute_force_threshold) {
// find_nearest(result, distance, first, last);
// }
// // recursive case: split cell
// const std::size_t next_level = level - 1;
// // subcell info TODO rename
// struct chunk_type {
// Real d;
// cell<T> c;
// Iterator begin, end;
// bool operator<(const chunk_type& other) const { return d < other.d; }
// };
// chunk_type chunks[8];
// std::size_t count = 0;
// // obtain subcell info, skip if empty
// for(cell<T> c : typename cell<T>::children(origin, next_level)) {
// const Iterator begin = std::lower_bound(first, last, c);
// if(begin == last) continue; // no point found in subcell
// // note: we want upper bound since we may have duplicate cells in the
// // range (e.g. many points in same leafs)
// const Iterator end = std::lower_bound(begin, last, c.next(next_level));
// chunks[count] = {distance(c, next_level), c, begin, end};
// ++count;
// }
// assert(count <= 8);
// // process subcells by distance to query point
// std::sort(chunks, chunks + count);
// for(auto it = chunks, end = chunks + count; it != end; ++it) {
// // don't visit subcell if our furthest guess is closer than the subcell
// if(it->d < result.back().key) {
// find_nearest(result, distance, it->begin, it->end, it->c, next_level);
// }
// }
// return result;
// };
}
}
template<class Real=double, class T=unsigned long>
class octree {
struct item;
using data_type = std::vector<item>;
data_type data;
public:
struct distance;
// TODO use traits
using real = Real;
using vec3 = Eigen::Matrix<real, 3, 1>;
using cell = detail::cell<T>;
using coord = detail::coord<T>;
// preallocate octree data
void reserve(std::size_t count) { data.reserve(count); }
// clear octree data
void clear() { data.clear(); }
// number of octree cells
std::size_t size() const { return data.size(); }
static cell hash(const vec3& p) {
auto s = (p * cell::resolution()).template cast<T>();
return cell::encode(s.x(), s.y(), s.z());
}
static vec3 origin(const cell& c) {
vec3 res;
c.decode([&](const coord& x, const coord& y, const coord& z) {
res = {x.to_ulong(), y.to_ulong(), z.to_ulong()};
});
return res / cell::resolution();
}
// append a point to the octree
void add(const vec3* p) {
data.push_back({hash(*p), p});
}
// sort octree cells
void sort() { std::sort(data.begin(), data.end()); }
// nearest-neighbor search
const vec3* nearest(const vec3& query) const {
if(data.empty()) return nullptr;
real best = std::numeric_limits<real>::max();
auto it = find_nearest(distance{query}, best, data.begin(), data.end(), cell(0));
assert(it != data.end());
return it->p;
}
// template<class OutputIterator>
// void nearest(OutputIterator out, const vec3& query, std::size_t count = 1) const {
// assert(count >= data.size());
// using iterator = typename data_type::iterator;
// detail::sorted_array<real, iterator> knn(count, std::numeric_limits<real>::max());
// find_nearest(knn, distance{query}, data.begin(), data.end(), cell(0));
// for(auto& it : knn) {
// *out++ = it.value.p;
// }
// }
};
template<class Real, class T>
struct octree<Real, T>::item {
cell c;
const vec3* p;
friend inline bool operator<(const T& c, const item& self) {
return c < self.c.bits.to_ulong();
}
friend inline bool operator<(const item& self, const T& c) {
return self.c.bits.to_ulong() < c;
}
friend inline bool operator<(const cell& c, const item& self) {
return c.bits.to_ulong() < self.c.bits.to_ulong();
}
friend inline bool operator<(const item& self, const cell& c) {
return self.c.bits.to_ulong() < c.bits.to_ulong();
}
friend inline bool operator<(const item& lhs, const item& rhs) {
return lhs.c.bits.to_ulong() < rhs.c.bits.to_ulong();
}
};
template<class Real, class T>
struct octree<Real, T>::distance {
const vec3 query;
const vec3 scaled_query;
// mutable std::size_t point_count = 0, box_count = 0;
// ~distance() {
// std::clog << " point distances: " << point_count
// << " box distances: " << box_count << std::endl;
// }
distance(const vec3& query)
: query(query),
scaled_query(query * cell::resolution()) { }
// distance to point
real operator()(const vec3& p) const noexcept {
// ++point_count;
return (query - p).squaredNorm();
}
real operator()(const item& i) const noexcept {
return operator()(*i.p);
}
// compute scaled_query - proj(scaled_query) onto cell c at given level
vec3 project(const cell& c, std::size_t level) const {
vec3 res;
c.decode([&](coord sx, coord sy, coord sz) {
const vec3 low{sx.to_ulong(), sy.to_ulong(), sz.to_ulong()};
const vec3 local = scaled_query - low;
res = local.array() - local.array().min(1ul << level).max(0);
});
return res;
}
// distance to cell
real operator()(const cell& c, std::size_t level) const noexcept {
// ++box_count;
constexpr real factor = 1.0 / (cell::resolution() * cell::resolution());
return project(c, level).squaredNorm() * factor;
}
};
#endif