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testMinesweeper.cpp
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testMinesweeper.cpp
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#include "board.hpp"
#include <iostream>
#include <SFML/Graphics.hpp>
int main(int argc, char** argv) {
Board::BoardType board;
Board minesweeper;
minesweeper.initBoard(&board);
//minesweeper.debugBoard(&board); //For testing purposes only
sf::RenderWindow window(sf::VideoMode(790, 880), "Minesweeper", sf::Style::Titlebar | sf::Style::Close);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
window.close();
}
if (event.type == sf::Event::MouseButtonPressed) {
if (event.mouseButton.button == sf::Mouse::Left) {
minesweeper.bombClicked(&board, event.mouseButton.x, event.mouseButton.y);
if (minesweeper.checkWinState(&board)) {
std::cout << "Congratulations! You win! Your time was " << board.time;
exit(0);
}
}
if (event.mouseButton.button == sf::Mouse::Right) {
minesweeper.flagPlaced(&board, event.mouseButton.x, event.mouseButton.y);
}
}
}
window.clear(sf::Color(181, 181, 181));
window.draw(board.leftBorder);
window.draw(board.rightBorder);
window.draw(board.upperBorder);
window.draw(board.lowerBorder);
window.draw(board.menuBorder);
window.draw(board.bombCounter);
window.draw(board.timer);
for (int i=0;i<board.boardSize;i++) {
for (int j=0;j<board.boardSize;j++) {
window.draw(board.spots[i][j]);
if (board.clicked[i][j]) {
board.spots[i][j].setFillColor(sf::Color::Transparent);
window.draw(board.numbers[i][j]);
}
}
}
window.display();
}
minesweeper.cleanGame(&board);
return 0;
}