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Filament crashes when rendering entity too far outside of camera view #69

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hannojg opened this issue Mar 19, 2024 · 1 comment
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hannojg commented Mar 19, 2024

When rendering an entity e.g. on y: 5, so roughly 1.5 units above the visible camera view in the example app you will get a crash.
Same can happen when you have views that are moved by physics and they move outside of the screen.

I am not sure if this will be a problem in the customers app for now. In general this is a high priority issue, but might not be for the customers use case.

@hannojg hannojg added the bug Something isn't working label Mar 19, 2024
@hannojg hannojg self-assigned this Mar 19, 2024
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hannojg commented Oct 9, 2024

not sure if this is reproducible anymore

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