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exportdefaultfunctionBalloonsScene(){consttranslate=useSharedValue<Float3>([0,0,0]);constrenderCallback: RenderCallback=useCallback(()=>{'worklet';constnewY=translate.value[1]+0.01;translate.value=[0,newY,0];// Commenting this line will stop the app from crashing},[translate]);return(<FilamentViewstyle={styles.filamentView}renderCallback={renderCallback}><DefaultLight/><Modelsource={BalloonModel}transformToUnitCubetranslate={translate}/><Camera/></FilamentView>);}
Xcode logs
In the debugger: filament.render.queue (20): EXC_BAD_ACCESS (code=1, address=0x88)
Hey! I've been playing with the lib, awesome work!!
I noticed that whenever I try to animate the transform props according to the docs the app crashes, on both iOS and Android.
But on the other hand, animating imperatively with
TransformManager
seems to work great!Here's a minimal reproduction on a new bare RN app: https://github.com/thiagobrez/filament-crash-repro
It's a very trivial scene:
Xcode logs
In the debugger:
filament.render.queue (20): EXC_BAD_ACCESS (code=1, address=0x88)
In the console:
I guess I can continue with
TransformManager
for now, but just wanted let you know 👍🏻The text was updated successfully, but these errors were encountered: