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non-uniform bone scaling breaks rotations (patch) #27

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shakesoda opened this issue Jan 21, 2019 · 0 comments
Open

non-uniform bone scaling breaks rotations (patch) #27

shakesoda opened this issue Jan 21, 2019 · 0 comments

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@shakesoda
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I ran into this in the version I've been working on for my game.

essentially, Matrix.to_quaternion() produces an invalid result when bones have weird scales on them. fix is to use inverse transpose of upper 3x3 (as one does for normals)

diff: excessive/iqm-exm@c6e0599

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