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What is it for?

It helps to optimize complex scenes created from a mesh tiles, by adding option to non-destructively join all meshes inside collection into the new object.

How to use it?

Right-click collection in outliner (scene panel). You should see two options, at the end of the context menu:

  • Join all meshes assigned to selected collection.
  • Join Recursive all meshes assigned to selected collection AND all meshes in descendant collections.

Resulting object will be appended at the end of collection.

Installation

Put inside %BLENDER_DIR%/2.80/scripts/addons

OR

Use install feature (Edit/Preferences/Add-ons/Install) from inside of Blender

AND

don't forget to enable the addon (via preferences mentioned above) ;-)

Requires

Blender 2.80 obviously, since this is the version that introduced collections.

Credits

bmesh combine function taken from from https://github.com/nortikin/sverchok (GPL3 license)

Models used in gif:

Cheers!