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If I apply a force with applyImpulse or linearVelocity to x on an object, it moves relative to the global coordinates. I would like it to move relative to its local coordinates (so depending on its rotation).
How to do?
The text was updated successfully, but these errors were encountered:
If I apply a force with applyImpulse or linearVelocity to x on an object, it moves relative to the global coordinates. I would like it to move relative to its local coordinates (so depending on its rotation).
How to do?
The text was updated successfully, but these errors were encountered: