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Shall we remove the x86 workflows? #3

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Frosty-J opened this issue Sep 23, 2023 · 0 comments
Open

Shall we remove the x86 workflows? #3

Frosty-J opened this issue Sep 23, 2023 · 0 comments

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@Frosty-J
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As discussed in libgdx/libgdx#6806, this extension doesn't work on 32-bit Windows. I don't know how to fix it and this project looks dead, so shall it be removed?

While it's great that libGDX otherwise supports 32-bit, support is dwindling in tools people would use for packaging their game such as packr.

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