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reflectwalk.go
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reflectwalk.go
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// reflectwalk is a package that allows you to "walk" complex structures
// similar to how you may "walk" a filesystem: visiting every element one
// by one and calling callback functions allowing you to handle and manipulate
// those elements.
package reflectwalk
import (
"reflect"
)
type Location uint
const (
None Location = iota
Map
MapKey
MapValue
Slice
SliceElem
StructField
WalkLoc
)
// PrimitiveWalker implementations are able to handle primitive values
// within complex structures. Primitive values are numbers, strings,
// booleans, funcs, chans.
//
// These primitive values are often members of more complex
// structures (slices, maps, etc.) that are walkable by other interfaces.
type PrimitiveWalker interface {
Primitive(reflect.Value) error
}
// MapWalker implementations are able to handle individual elements
// found within a map structure.
type MapWalker interface {
Map(m reflect.Value) error
MapElem(m, k, v reflect.Value) error
}
// SliceWalker implementations are able to handle slice elements found
// within complex structures.
type SliceWalker interface {
Slice(reflect.Value) error
SliceElem(int, reflect.Value) error
}
// StructWalker is an interface that has methods that are called for
// structs when a Walk is done.
type StructWalker interface {
StructField(reflect.StructField, reflect.Value) error
}
// EnterExitWalker implementations are notified before and after
// they walk deeper into complex structures (into struct fields,
// into slice elements, etc.)
type EnterExitWalker interface {
Enter(Location) error
Exit(Location) error
}
// Walk takes an arbitrary value and an interface and traverses the
// value, calling callbacks on the interface if they are supported.
// The interface should implement one or more of the walker interfaces
// in this package, such as PrimitiveWalker, StructWalker, etc.
func Walk(data, walker interface{}) (err error) {
v := reflect.Indirect(reflect.ValueOf(data))
ew, ok := walker.(EnterExitWalker)
if ok {
err = ew.Enter(WalkLoc)
}
if err == nil {
err = walk(v, walker)
}
if ok && err == nil {
err = ew.Exit(WalkLoc)
}
return
}
func walk(v reflect.Value, w interface{}) error {
// We preserve the original value here because if it is an interface
// type, we want to pass that directly into the walkPrimitive, so that
// we can set it.
originalV := v
if v.Kind() == reflect.Interface {
v = v.Elem()
}
k := v.Kind()
if k >= reflect.Int && k <= reflect.Complex128 {
k = reflect.Int
}
switch k {
// Primitives
case reflect.Bool:
fallthrough
case reflect.Chan:
fallthrough
case reflect.Func:
fallthrough
case reflect.Int:
fallthrough
case reflect.String:
return walkPrimitive(originalV, w)
case reflect.Map:
return walkMap(v, w)
case reflect.Slice:
return walkSlice(v, w)
case reflect.Struct:
return walkStruct(v, w)
case reflect.Invalid:
// If the original kind was an interface, just let it through.
if originalV.Kind() == reflect.Interface {
return walkPrimitive(originalV, w)
}
fallthrough
default:
panic("unsupported type: " + k.String())
}
}
func walkMap(v reflect.Value, w interface{}) error {
ew, ewok := w.(EnterExitWalker)
if ewok {
ew.Enter(Map)
}
if mw, ok := w.(MapWalker); ok {
if err := mw.Map(v); err != nil {
return err
}
}
for _, k := range v.MapKeys() {
kv := v.MapIndex(k)
if mw, ok := w.(MapWalker); ok {
if err := mw.MapElem(v, k, kv); err != nil {
return err
}
}
ew, ok := w.(EnterExitWalker)
if ok {
ew.Enter(MapKey)
}
if err := walk(k, w); err != nil {
return err
}
if ok {
ew.Exit(MapKey)
ew.Enter(MapValue)
}
if err := walk(kv, w); err != nil {
return err
}
if ok {
ew.Exit(MapValue)
}
}
if ewok {
ew.Exit(Map)
}
return nil
}
func walkPrimitive(v reflect.Value, w interface{}) error {
if pw, ok := w.(PrimitiveWalker); ok {
return pw.Primitive(v)
}
return nil
}
func walkSlice(v reflect.Value, w interface{}) (err error) {
ew, ok := w.(EnterExitWalker)
if ok {
ew.Enter(Slice)
}
if sw, ok := w.(SliceWalker); ok {
if err := sw.Slice(v); err != nil {
return err
}
}
for i := 0; i < v.Len(); i++ {
elem := v.Index(i)
if sw, ok := w.(SliceWalker); ok {
if err := sw.SliceElem(i, elem); err != nil {
return err
}
}
ew, ok := w.(EnterExitWalker)
if ok {
ew.Enter(SliceElem)
}
if err := walk(elem, w); err != nil {
return err
}
if ok {
ew.Exit(SliceElem)
}
}
ew, ok = w.(EnterExitWalker)
if ok {
ew.Exit(Slice)
}
return nil
}
func walkStruct(v reflect.Value, w interface{}) (err error) {
vt := v.Type()
for i := 0; i < vt.NumField(); i++ {
sf := vt.Field(i)
f := v.FieldByIndex([]int{i})
if sw, ok := w.(StructWalker); ok {
err = sw.StructField(sf, f)
if err != nil {
return
}
}
ew, ok := w.(EnterExitWalker)
if ok {
ew.Enter(StructField)
}
err = walk(f, w)
if err != nil {
return
}
if ok {
ew.Exit(StructField)
}
}
return nil
}