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wavefrontLoader.cpp.bak
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wavefrontLoader.cpp.bak
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//
// File: wavefrontloader.cpp
// Author: [email protected]
// Purpose:
// Load the geometry information from a Wavefront OBJ 3-d model into an
// OpenGL program. This code is based upon tutorial code from James Maples
// (http://http://www.tutorialized.com/tutorial/Write-a-WaveFront-OpenGL-3D-object-loader-in-C)
// and is licensed under a CC BY-NC-SA license.
//
#include "wavefrontLoader.h"
//
// WFObject::WFObject()
// Default empty constructor.
//
WFObject::WFObject()
{
materialIndex = -1; // Material index starts from zero
}
//
// WFObject::WFObject()
// Default empty destructor
//
WFObject::~WFObject()
{
}
//
// bool WFObject::load(char *) Public function that opens the model file, reads
// each line (assumes 255 character line length), parses line, and then closes
// the model file.
//
int WFObject::load(char *filename)
{
fstream objFile;
objFile.open(filename);
if(objFile.is_open())
{
char line[255];
// Parse object file line by line
while(objFile.good())
{
objFile.getline(line, 255);
parseLine(line);
}
objFile.close();
}
else
{
cout << "Could not open WFObject file '" << filename << "'\n";
return false;
}
return true;
}
//
// WFObject::parseLine(char *)
// Takes the line stored in the c-string parameter, tokenizes it using strdup()
// and strtok(), and then calls a private helper function to parse each type of
// line in the file.
//
void WFObject::parseLine(char *line)
{
//char *lineType;
// Copy type string to type char[] for strtok()
//lineType = strtok(lineStr, " ");
if(!strlen(line))
{
return;
}
char *lineType;
lineType = strtok(strdup(line), " ");
// Decide what to do
if(!strcmp(lineType, "v")) // Vertex
{
parseVertex(line);
}
else if(!strcmp(lineType, "vn")) // Normal
{
parseNormal(line);
}
else if(!strcmp(lineType, "f")) // Face
{
parseFace(line);
}
else if(!strcmp(lineType, "mtllib")) // Material library (file)
{
char fileName[255];
//string dir = "C:/(0) Game Development/Codeblocks/TestLoad/";
sscanf(line, "mtllib %s", &fileName);
//dir = dir + fileName;
if(strlen(fileName))
{
loadMaterials(fileName);
}
else
{
cout << "Parse error" << endl;
}
}
else if(!strcmp(lineType, "usemtl")) // Use a material from the materials library
{
string mtlName;
materialIndex++;
sscanf(line, "usemtl %s", mtlName.c_str());
parseMaterial(mtlName.c_str());
faces.push_back(vector<Face>());
}
return;
}
//
// WFObject::parseLine(char *)
// Draws the object using classic OpenGL functions. You will need to convert
// this code to work with modern OpenGL vbo objects.
//
void WFObject::draw()
{
for(int g = 0; g < faces.size(); g++)
{
// Apply material for this material group
glMaterialfv(GL_FRONT, GL_SPECULAR, materials[g].Ks);
glMaterialfv(GL_FRONT, GL_DIFFUSE, materials[g].Kd);
glMaterialfv(GL_FRONT, GL_AMBIENT, materials[g].Ka);
glMaterialf(GL_FRONT, GL_SHININESS, materials[g].Ns);
glBegin(GL_TRIANGLES);
for(int f = 0; f < faces[g].size(); f++)
{
glNormal3f(normals[faces[g][f].vn1 - 1].x,
normals[faces[g][f].vn1 - 1].y,
normals[faces[g][f].vn1 - 1].z);
glVertex3f(vertices[faces[g][f].v1 - 1].x,
vertices[faces[g][f].v1 - 1].y,
vertices[faces[g][f].v1 - 1].z);
glNormal3f(normals[faces[g][f].vn2 - 1].x,
normals[faces[g][f].vn2 - 1].y,
normals[faces[g][f].vn2 - 1].z);
glVertex3f(vertices[faces[g][f].v2 - 1].x,
vertices[faces[g][f].v2 - 1].y,
vertices[faces[g][f].v2 - 1].z);
glNormal3f(normals[faces[g][f].vn3 - 1].x,
normals[faces[g][f].vn3 - 1].y,
normals[faces[g][f].vn3 - 1].z);
glVertex3f(vertices[faces[g][f].v3 - 1].x,
vertices[faces[g][f].v3 - 1].y,
vertices[faces[g][f].v3 - 1].z);
}
glEnd();
}
}
//
// WFObject::parseVertex(char *)
// Parse a "v" vertex line of the file into our vertices array.
void WFObject::parseVertex(char *line)
{
vertices.push_back(Vector()); // Add a new element to the vertices array
sscanf(line,
"v %f %f %f",
&vertices.back().x,
&vertices.back().y,
&vertices.back().z);
return;
}
//
// WFObject::parseNormal(char *)
// Parse a "vn" normal line of the file into the normals array
//
void WFObject::parseNormal(char *line)
{
normals.push_back(Vector());
sscanf(line,
"vn %f %f %f",
&normals.back().x,
&normals.back().y,
&normals.back().z);
return;
}
//
// WFObject::parseFace(char *)
// Parse a "f" face line into the faces array. This gets complex due to there
// being different line formats.
//
void WFObject::parseFace(char *line)
{
//Face tmp; // Temporary storage for our face
faces[materialIndex].push_back(Face());
// Read face line. If texture indicies aren't present, don't read them.
if(sscanf(line,
"f %d//%d %d//%d %d//%d",
&faces[materialIndex].back().v1,
&faces[materialIndex].back().vn1,
&faces[materialIndex].back().v2,
&faces[materialIndex].back().vn2,
&faces[materialIndex].back().v3,
&faces[materialIndex].back().vn3) <= 1)
{
sscanf(line,
"f %d/%d/%d %d/%d/%d %d/%d/%d",
&faces[materialIndex].back().v1,
&faces[materialIndex].back().vt1,
&faces[materialIndex].back().vn1,
&faces[materialIndex].back().v2,
&faces[materialIndex].back().vt2,
&faces[materialIndex].back().vn2,
&faces[materialIndex].back().v3,
&faces[materialIndex].back().vt3,
&faces[materialIndex].back().vn3);
}
return;
}
//
// int WFObject::loadMaterials(char *)
// Open .mtl file and save into memory
//
int WFObject::loadMaterials(char *filename)
{
char filePath[255];
fstream file;
file.open(filename);
if (file.is_open())
{
char line[255];
// Parse material file
while(file.good())
{
file.getline(line, 255);
mtlFile.push_back(line);
}
}
else
{
cout << "Could not open mtl file '" << filename << "'\n";
return false;
}
file.close();
return true;
}
//
// void WFObject::parseMaterial(string) Search .mtl file in memory for the
// material we want. Load that materials properties into the materials array.
//
void WFObject::parseMaterial(string mtlName)
{
string materialName;
char *line = new char[255];
bool mtlFound = false;
for(int i = 0; i < mtlFile.size(); i++)
{
strncpy(line, mtlFile[i].c_str(), 255);
if(strlen(line))
{
if(sscanf(line, "newmtl %s", materialName.c_str()))
{
if(mtlFound)
{
return;
}
if(!strcmp(mtlName.c_str(), materialName.c_str()))
{
mtlFound = true; // Set the "found material" flag to true
materials.push_back(Material());
}
}
if(mtlFound)
{
// Parse this line into a material
if(line[0] == 'N' && line[1] == 's')
{
sscanf(line, "Ns %f", &materials.back().Ns);
}
else if(line[0] == 'K' && line[1] == 'a')
{
sscanf(line, "Ka %f %f %f",
&materials.back().Ka[0],
&materials.back().Ka[1],
&materials.back().Ka[2]);
}
else if(line[0] == 'K' && line[1] == 'd')
{
sscanf(line, "Kd %f %f %f",
&materials.back().Kd[0],
&materials.back().Kd[1],
&materials.back().Kd[2]);
}
else if(line[0] == 'K' && line[1] == 's')
{
sscanf(line, "Ks %f %f %f", &materials.back().Ks[0],
&materials.back().Ks[1],
&materials.back().Ks[2]);
}
}
}
else
{
return;
}
}
return;
}