forked from nathan78906/steam-salien-cheat
-
Notifications
You must be signed in to change notification settings - Fork 0
/
saliens.py
149 lines (129 loc) · 5.52 KB
/
saliens.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
import requests
import json
from time import sleep
import logging
# Get from: https://steamcommunity.com/saliengame/gettoken
TOKEN = ""
s = requests.session()
s.headers.update({
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/67.0.3396.87 Safari/537.36',
'Referer': 'https://steamcommunity.com/saliengame/play/',
'Origin': 'https://steamcommunity.com',
'Accept': '*/*'
})
# config logging
logging.basicConfig(level=logging.DEBUG, format='%(asctime)s %(levelname)-8s %(message)s', datefmt='%Y-%m-%d %H:%M:%S')
# config logging for requests to WARNING
requests_log = logging.getLogger("urllib3")
requests_log.setLevel(logging.WARNING)
requests_log.propagate = True
def get_zone():
data = {'active_only': 1}
result = s.get("https://community.steam-api.com/ITerritoryControlMinigameService/GetPlanets/v0001/", params=data)
if result.status_code != 200:
logging.warning("Get planets errored... trying again(after 10s cooldown)")
sleep(10)
get_zone()
json_data = result.json()
for difficulty in range(4, 0, -1):
for planet in json_data["response"]["planets"]:
info_data = {'id': planet["id"]}
info = s.get("https://community.steam-api.com/ITerritoryControlMinigameService/GetPlanet/v0001/", params=info_data)
if info.status_code != 200:
logging.warning("Get planet errored... trying the next planet")
continue
info_json = info.json()
for zone in info_json["response"]["planets"][0]["zones"]:
if zone["difficulty"] == difficulty and not zone["captured"] and zone["capture_progress"] < 0.9:
return zone["zone_position"], planet["id"], planet["state"]["name"], difficulty
def get_user_info():
data = {'access_token': TOKEN}
result = s.post("https://community.steam-api.com/ITerritoryControlMinigameService/GetPlayerInfo/v0001/", data=data)
if result.status_code != 200:
logging.warning("Getting user info errored... trying again(after 10s cooldown)")
sleep(10)
play_game()
if "active_zone_game" in result.json()["response"]:
logging.debug("Stuck on zone... trying to leave")
leave_game(result.json()["response"]["active_zone_game"])
if "active_planet" in result.json()["response"]:
return result.json()["response"]["active_planet"]
else:
return -1
def leave_game(current):
data = {
'gameid': current,
'access_token': TOKEN
}
result = s.post("https://community.steam-api.com/IMiniGameService/LeaveGame/v0001/", data=data)
if result.status_code != 200:
logging.warning("Leave planet " + str(current) + " errored... trying again(after 10s cooldown)")
sleep(10)
play_game()
def join_planet(planet_id, planet_name):
data = {
'id': planet_id,
'access_token': TOKEN
}
result = s.post("https://community.steam-api.com/ITerritoryControlMinigameService/JoinPlanet/v0001/", data=data)
if result.status_code != 200:
logging.warning("Join planet " + str(planet_id) + " errored... trying again(after 10s cooldown)")
sleep(10)
play_game()
else:
logging.debug("Joined planet: " + str(planet_id))
def join_zone(zone_position, difficulty):
data = {
'zone_position': zone_position,
'access_token': TOKEN
}
result = s.post("https://community.steam-api.com/ITerritoryControlMinigameService/JoinZone/v0001/", data=data)
if result.status_code != 200 or result.json() == {'response':{}}:
logging.warning("Join zone " + str(zone_position) + " errored... trying again(after 1m cooldown)")
sleep(60)
play_game()
else:
logging.debug("Joined zone: " + str(zone_position) + " (Difficulty: " + str(difficulty) + ")")
def report_score(difficulty):
data = {
'access_token': TOKEN,
'score': 5*120*(2**(difficulty-1)),
'language':'english'
}
result = s.post("https://community.steam-api.com/ITerritoryControlMinigameService/ReportScore/v0001/", data=data)
if result.status_code != 200 or result.json() == {'response':{}}:
logging.warning("Report score errored... Current zone likely completed...\n")
play_game()
else:
res = result.json()["response"]
logging.debug("Old Score: " + str(res["old_score"]) + " (Level " + str(res["old_level"]) + ") - " + "New Score: " + str(res["new_score"]) + " (Level " + str(res["new_level"]) + ") - " + "Next Level Score: " + str(res["next_level_score"]) + "\n")
def play_game():
global update_check
logging.debug("Checking if user is currently on a planet")
current = get_user_info()
if current != -1:
logging.debug("Leaving current planet")
leave_game(current)
logging.debug("Finding a planet and zone")
zone_position, planet_id, planet_name, difficulty = get_zone()
join_planet(planet_id, planet_name)
while 1:
join_zone(zone_position, difficulty)
logging.debug("Sleeping for 1 minute 50 seconds")
sleep(110)
report_score(difficulty)
update_check = update_check - 1
if update_check == 0:
logging.debug("Checking for any new planets......")
update_check = 7
play_game()
while 1:
try:
update_check = 7
play_game()
except KeyboardInterrupt:
logging.debug("User cancelled script")
exit(1)
except Exception as e:
logging.exception(e)
continue