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Creating a TriangleMeshModel from a textured mesh I already imported #6987

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meminz opened this issue Sep 25, 2024 · 0 comments
Open
3 tasks done

Creating a TriangleMeshModel from a textured mesh I already imported #6987

meminz opened this issue Sep 25, 2024 · 0 comments

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@meminz
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meminz commented Sep 25, 2024

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Proposed new feature or change

I want to render a snapshot of a textured mesh using the OffscreenRenderer object but I need to create a TriangleMeshModel from a mesh I already imported because I need to apply some transformations to it.
I read the issue #4367 and it seems like the only way to properly create a model with texture is directly from the object file, if I create the model from ModelInfo and MaterialRecord the texture ignores the mesh uvs coordinates.

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Additional information

Model creation via open3d.io.read_triangle_model()
1

Model creation via open3d.visualization.rendering.TriangleMeshModel.ModelInfo() for geometry and open3d.visualization.rendering.MaterialRecord() for texture, assigning the texture image file to albedo_img property
2

o3d version: 0.18.0

@meminz meminz changed the title Request to add the option to create a TriangleMeshModel from a textured mesh I already imported Request to create a TriangleMeshModel from a textured mesh I already imported Sep 25, 2024
@meminz meminz changed the title Request to create a TriangleMeshModel from a textured mesh I already imported Creating a TriangleMeshModel from a textured mesh I already imported Sep 25, 2024
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