Creating a TriangleMeshModel
from a textured mesh I already imported
#6987
Labels
TriangleMeshModel
from a textured mesh I already imported
#6987
Checklist
main
branch).Proposed new feature or change
I want to render a snapshot of a textured mesh using the
OffscreenRenderer
object but I need to create aTriangleMeshModel
from a mesh I already imported because I need to apply some transformations to it.I read the issue #4367 and it seems like the only way to properly create a model with texture is directly from the object file, if I create the model from
ModelInfo
andMaterialRecord
the texture ignores the mesh uvs coordinates.References
No response
Additional information
Model creation via
open3d.io.read_triangle_model()
Model creation via
open3d.visualization.rendering.TriangleMeshModel.ModelInfo()
for geometry andopen3d.visualization.rendering.MaterialRecord()
for texture, assigning the texture image file toalbedo_img
propertyo3d version: 0.18.0
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