From 1cefb85bda0e9773836fad51649529f4120bed6f Mon Sep 17 00:00:00 2001 From: Alexander Akulich Date: Sat, 23 Dec 2023 16:32:42 +0300 Subject: [PATCH] CInfClassHuman::OnSlimeEffect: Increase interval to 1.25 sec --- src/game/server/infclass/classes/humans/human.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/game/server/infclass/classes/humans/human.cpp b/src/game/server/infclass/classes/humans/human.cpp index 25ff1cfb..147730bf 100644 --- a/src/game/server/infclass/classes/humans/human.cpp +++ b/src/game/server/infclass/classes/humans/human.cpp @@ -2066,7 +2066,8 @@ void CInfClassHuman::OnSlimeEffect(int Owner) // more than 1 tick and it 'll result in 2 damage dealt Count = 1; } - m_pCharacter->Poison(Count, Owner, DAMAGE_TYPE::SLUG_SLIME); + const float Interval = 1.25f; + m_pCharacter->Poison(Count, Owner, DAMAGE_TYPE::SLUG_SLIME, Interval); } bool CInfClassHuman::HasWhiteHole() const