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Пробный фикс отставания загрузки #52

Пробный фикс отставания загрузки

Пробный фикс отставания загрузки #52

Workflow file for this run

name: "Build application"
on:
push:
branches:
- "**"
paths:
- ".github/workflows/**"
- "inc/**"
- "src/**"
- "*.sln"
- "*.config"
- "*.props"
- "*.targets"
pull_request:
branches:
- "**"
paths:
- ".github/workflows/**"
- "inc/**"
- "src/**"
- "*.sln"
- "*.config"
- "*.props"
- "*.targets"
defaults:
run:
shell: pwsh
jobs:
build-library:
name: "Build library"
strategy:
matrix:
system:
- windows-latest
config:
- Debug
- Release
platform:
- x86
- x64
runs-on: ${{ matrix.system }}
env:
RenderSolutionPath: ShaderPlayground.Render.sln
steps:
- name: Checkout
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Setup NuGet
uses: nuget/setup-nuget@v1
with:
nuget-version: '>=5'
- name: Setup MSBuild
uses: microsoft/[email protected]
- name: Restore dependencies
run: |
nuget restore $env:RenderSolutionPath
- name: Build solution
run: |
msbuild $env:RenderSolutionPath `
-p:Configuration=${{ matrix.config }} `
-p:Platform=${{ matrix.platform }} `
-maxCpuCount `
-nologo
- name: Upload render (x86)
uses: actions/upload-artifact@v3
if: matrix.platform == 'x86'
with:
name: render-${{ matrix.platform }}-${{ matrix.config }}-${{ github.sha }}
path: bin/Win32/${{ matrix.config }}/
- name: Upload render (x86-64)
uses: actions/upload-artifact@v3
if: matrix.platform == 'x64'
with:
name: render-${{ matrix.platform }}-${{ matrix.config }}-${{ github.sha }}
path: bin/x64/${{ matrix.config }}/
pack-library:
name: "Pack library"
needs: build-library
strategy:
matrix:
system:
- windows-latest
platform:
- x64
runs-on: ${{ matrix.system }}
env:
RenderSpecPath: src\RenderLibrary\RenderLibrary.nuspec
steps:
- name: Checkout
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Setup NuGet
uses: nuget/setup-nuget@v1
with:
nuget-version: '>=5'
- name: Get render (Windows x86 Debug)
uses: actions/download-artifact@v3
with:
name: render-x86-Debug-${{ github.sha }}
path: bin/Win32/Debug/
- name: Get render (Windows x86 Release)
uses: actions/download-artifact@v3
with:
name: render-x86-Release-${{ github.sha }}
path: bin/Win32/Release/
- name: Get render (Windows x86-64 Debug)
uses: actions/download-artifact@v3
with:
name: render-x64-Debug-${{ github.sha }}
path: bin/x64/Debug/
- name: Get render (Windows x86-64 Release)
uses: actions/download-artifact@v3
with:
name: render-x64-Release-${{ github.sha }}
path: bin/x64/Release/
- name: Pack render
run: |
nuget pack $env:RenderSpecPath -OutputDirectory pkg
- name: Upload package
uses: actions/upload-artifact@v3
with:
name: render-package-${{ github.sha }}
path: pkg/*.nupkg
build-editor:
name: "Build editor"
needs: pack-library
strategy:
matrix:
system:
- windows-latest
framework:
- net6.0
- net7.0
config:
- Debug
- Release
runs-on: ${{ matrix.system }}
env:
EditorSolutionPath: ShaderPlayground.Editor.sln
steps:
- name: Checkout
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Get render package
uses: actions/download-artifact@v3
with:
name: render-package-${{ github.sha }}
path: pkg/
- name: Restore dependencies
run: |
dotnet restore $env:EditorSolutionPath
- name: Build application
run: |
dotnet build $env:EditorSolutionPath `
--framework ${{ matrix.framework }} `
--configuration ${{ matrix.config }} `
--no-restore
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: editor-${{ matrix.framework }}-${{ matrix.config }}-${{ github.sha }}
path: bin/${{ matrix.config }}/${{ matrix.framework }}/