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@oleg-derevenetz
Thanks for clarification!
How do you think, is it possible to teach AI not to waste so much points for just one step in future? Or allow him such movements only if there're no other tasks nearby?
I'm going to leave this issue opened, as such cases heavily slow down AI.
Indeed. But I'm 100% sure has not revealed the whole map, since there're two treasure chests above. I expect him to disembark there, but not in the only tile in forest. :)
I suggest forbidding AI to disembark on such tiles belonging to small closed territories, where he cannot make any action. :)
I suggest forbidding AI to disembark on such tiles belonging to small closed territories, where he cannot make any action. :)
In general case, you may never know for sure. Even if this particular hero cannot do any action, some other hero can, if scout found something valuable enough - e.g. enemy castle or a hero, and that other hero, for instance, has the Dimension Door spell. I really don't care if AI actions look "strange" from a human player's point of view as long as they are backed by logic.
Preliminary checks
Describe the problem requiring a solution
AI unboards and jumps back on a board on the next turn for no reason.
2024-09-23.15-04-16.mov
AI unboard fail.zip
Describe the possible solution
AI shouldn't make such useless steps.
Additional info
No response
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