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Ping_Pong.py
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Ping_Pong.py
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import turtle
import winsound
w1=turtle.Screen()
w1.bgcolor("green")
w1.setup(width=800,height=600)
w1.tracer(0)
#score
score1=0
score2=0
#bar left
bar_1=turtle.Turtle()
bar_1.speed(0)
bar_1.shape("square")
bar_1.shapesize(stretch_wid=6,stretch_len=1)
bar_1.color("red")
bar_1.penup()
bar_1.goto(-350,0)
#bar right
bar_2=turtle.Turtle()
bar_2.speed(0)
bar_2.shape("square")
bar_2.shapesize(stretch_wid=6,stretch_len=1)
bar_2.color("blue")
bar_2.penup()
bar_2.goto(350,0)
#ball
ball=turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("yellow")
ball.penup()
ball.goto(0,0)
ball.dx=0.2
ball.dy=0.2
#pen
pen=turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("Player A: 0 Player B: 0",align="center", font=("Agency FB",25,"normal"))
#function1
def bar_1_up():
y=bar_1.ycor()
y+=20
bar_1.sety(y)
w1.listen() #listen for keyboard input
w1.onkeypress(bar_1_up,"w")
#function2
def bar_2_up():
y=bar_2.ycor()
y+=20
bar_2.sety(y)
w1.listen() #listen for keyboard input
w1.onkeypress(bar_2_up,"o")
#function3
def bar_1_down():
y=bar_1.ycor()
y-=20
bar_1.sety(y)
w1.listen() #listen for keyboard input
w1.onkeypress(bar_1_down,"s")
#function4
def bar_2_down():
y=bar_2.ycor()
y-=20
bar_2.sety(y)
w1.listen() #listen for keyboard input
w1.onkeypress(bar_2_down,"l")
#game loop
while True:
w1.update()
ball.setx(ball.xcor()+ball.dx) #moving ball
ball.sety(ball.ycor()+ball.dy)
if ball.ycor()>290: #border check
ball.sety(290)
ball.dy*=-1
winsound.PlaySound("bounce.wav",winsound.SND_ASYNC)
if ball.ycor()<-290: #border check
ball.sety(-290)
ball.dy*=-1
winsound.PlaySound("bounce.wav",winsound.SND_ASYNC)
if ball.xcor()>390: #border check
ball.goto(0,0)
ball.dx*=-1
winsound.PlaySound("bounce.wav",winsound.SND_ASYNC)
score1+=1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score1,score2),align="center", font=("Agency FB",25,"normal"))
if ball.xcor()<-390: #border check
ball.goto(0,0)
ball.dx*=-1
winsound.PlaySound("bounce.wav",winsound.SND_ASYNC)
score2+=1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score1,score2),align="center", font=("Agency FB",25,"normal"))
if (ball.xcor()>335 and ball.xcor()<350) and (ball.ycor()<bar_2.ycor()+60 and ball.ycor()>bar_2.ycor()-60):
ball.setx(335)
ball.dx*=-1
winsound.PlaySound("bounce.wav",winsound.SND_ASYNC)
if (ball.xcor()<-335 and ball.xcor()>-350) and (ball.ycor()<bar_1.ycor()+60 and ball.ycor()>bar_1.ycor()-60):
ball.setx(-335)
ball.dx*=-1
winsound.PlaySound("bounce.wav",winsound.SND_ASYNC)