Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make random maze as Capture The Flag mode #225

Open
kimbring2 opened this issue Sep 23, 2021 · 2 comments
Open

Make random maze as Capture The Flag mode #225

kimbring2 opened this issue Sep 23, 2021 · 2 comments

Comments

@kimbring2
Copy link

Hello,

Currently, I am trying to implement paper 'Human-level performance in first-person multiplayer games with population-based deep reinforcement learning'.

I can make a simple 1 vs 1 CFG game using the GtkRadiant and Lab.

However, it seems like paper use a Maze generation method to make various environment. It is little hard to make it myself because of lack of information.

Would you provide little hint about how to build a CFG game using Maze generation if it is possible?

Thank you

@tkoeppe
Copy link
Collaborator

tkoeppe commented Oct 8, 2021

Hm, yes, we used an internal tool to generate mazes I think. It's pretty similar to what you can do with text-based levels, though, so maybe you can just emit random text levels and then compile those?

@charlesbeattie: any more ideas?

@kimbring2
Copy link
Author

kimbring2 commented Oct 8, 2021

@tkoeppe Thank you for response. I can make a random maze from text.

I am wondering how can I put a component for CFG game such as the info_player_intermission, team_ctf_blueflag, team_ctf_redflag, team_ctf_blueplayer, team_ctf_redplayer, team_ctf_bluespawn and team_ctf_redspawn into text map as character symbol.

I could select them from GUI menu at GtkRadiant.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants