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On macOS 15.0 with Godot 4.3, I can't reproduce the window width being changed.
I can reproduce a cut-off for the "Inspector" panel when clicking the "Visual Profiler". It makes e.g. the "Forward+ v" button being cut off.
"Profiler" and "Network Profiler" widen the Scene view (the middle panel, not sure what the name is) and shorten the "Inspector" panel. But they don't clip the "Inspector" panel.
Tested versions
v4.4.dev.custom_build [5ccbf6e]
System information
Godot v4.4.dev (5ccbf6e) - macOS 14.5.0 - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M1 Max (Apple7) - Apple M1 Max (10 threads)
Issue description
Profiler, Visual Profiler and Network Profiler make the window content clip:
ui.mp4
Steps to reproduce
Open Profiler/Visual Profiler/Network Profiler and resize the window
Minimal reproduction project (MRP)
N/A
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