From 52b57ec03d31a82c81f7dabd34eff8682c908018 Mon Sep 17 00:00:00 2001 From: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> Date: Thu, 6 Jul 2023 13:58:33 +0200 Subject: [PATCH] Adjust the wording in the recent article --- collections/_article/godot-4-1-is-here.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/collections/_article/godot-4-1-is-here.md b/collections/_article/godot-4-1-is-here.md index d682eba4a4..3b761a5c56 100644 --- a/collections/_article/godot-4-1-is-here.md +++ b/collections/_article/godot-4-1-is-here.md @@ -67,7 +67,7 @@ When importing models into Godot, there was often the problem that they ended up ![A model facing backwards (before the change)](/storage/blog/godot-4-1-is-here/model-facing-back.webp) -[Juan Linietsky](https://github.com/reduz), [Tokage](https://github.com/TokageItLab), and [Aaron Franke](https://github.com/aaronfranke) addressed the issue by swapping the front and back camera directions in the editor. Also, the `look_at()` function now has an argument to use the model space as the reference for looking forward instead of the camera's minus Z axis. These changes also help fix a long-standing bug with path following. +[Juan Linietsky](https://github.com/reduz), [Tokage](https://github.com/TokageItLab), and [Aaron Franke](https://github.com/aaronfranke) worked on a number of ways to address this issue. One of the implemented changes swaps the front and back camera directions in the editor. Also, the `look_at()` function now has an argument to use the model space as the reference for looking forward instead of the camera's minus Z axis. These changes also help fix a long-standing bug with path following. ![A model facing forward (after the change)](/storage/blog/godot-4-1-is-here/model-facing-front.webp)