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Sometimes, the amount of detail visible in the inspector can become distracting. Is there any way to collapse sections in the same way you can collapse groups of exports?
There is a very good add on for Unity called “Ultimate Editor Enhancer” that has some really interesting ways to manage and reduce clutter in the inspector. Perhaps there are ways to do something similar in Godot?
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Sometimes, the amount of detail visible in the inspector can become distracting. Is there any way to collapse sections in the same way you can collapse groups of exports?
There is a very good add on for Unity called “Ultimate Editor Enhancer” that has some really interesting ways to manage and reduce clutter in the inspector. Perhaps there are ways to do something similar in Godot?
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