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sceneui.cpp
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sceneui.cpp
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#include "sceneui.h"
//#include <QDebug>
SceneUI::SceneUI(QObject *parent)
: QGraphicsScene{parent}
{
connect(this, &QGraphicsScene::selectionChanged, this, &SceneUI::sceneSelChange);
//BandeSelection = nullptr;
}
/*
void SceneUI::mousePressEvent(QMouseEvent *event)
{
BSorigin = event->pos();
if (!BandeSelection)
BandeSelection = new QRubberBand(QRubberBand::Rectangle);
BandeSelection->setGeometry(QRect(BSorigin, QSize()));
BandeSelection->show();
}
void SceneUI::mouseMoveEvent(QMouseEvent *event)
{
BandeSelection->setGeometry(QRect(BSorigin, event->pos()).normalized());
}
void SceneUI::mouseReleaseEvent(QMouseEvent *event)
{
BandeSelection->hide();
// determine selection, for example using QRect::intersects()
// and QRect::contains().
}
*/
void SceneUI::sceneSelChange() {
//qInfo() << "selection changee";
}