From a08c8e6b6f2842d9eaad9dc2d840f252f9be9147 Mon Sep 17 00:00:00 2001 From: dankmeme01 <42031238+dankmeme01@users.noreply.github.com> Date: Sat, 7 Oct 2023 16:00:03 +0200 Subject: [PATCH] add android paddings to PlayerObject same as windows except for the first pad --- bindings/GeometryDash.bro | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/bindings/GeometryDash.bro b/bindings/GeometryDash.bro index 6ab08b3c6..04a6ea0c8 100644 --- a/bindings/GeometryDash.bro +++ b/bindings/GeometryDash.bro @@ -5236,18 +5236,18 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate { void yStartDown() = mac 0x22e9b0; void yStartUp() = mac 0x22e990; - PAD = mac 0x14, win 0x14; + PAD = mac 0x14, win 0x14, android 0x10; bool m_unk480; cocos2d::CCNode* m_unk484; cocos2d::CCDictionary* m_collisionLog; cocos2d::CCDictionary* m_collisionLog1; GameObject* m_collidedSlope; - PAD = mac 0x30, win 0x1c; + PAD = mac 0x30, win 0x1c, android 0x1c; bool m_unk4B0; cocos2d::CCSprite* m_unk4B4; int m_collidedGroundObjectUniqueID; int m_collidedCeilObjectUniqueID; - PAD = mac 0x14, win 0x14; + PAD = mac 0x14, win 0x14, android 0x14; bool m_unk4D4; cocos2d::CCArray* m_particleSystems; bool m_unk4DC; @@ -5279,13 +5279,13 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate { bool m_unk53E; bool m_unk53F; bool m_isCheckpointQueued; - PAD = mac 0xf, win 0xf; + PAD = mac 0xf, win 0xf, android 0xf; double m_lastJumpTime; double m_unk558; double m_unk560; - PAD = mac 0x1c, win 0x1c; + PAD = mac 0x1c, win 0x1c, android 0x1c; float m_decelerationRate; - PAD = mac 0x13, win 0x13; + PAD = mac 0x13, win 0x13, android 0x13; bool m_hasHitRing; GameObject* m_objectSnappedTo; CheckpointObject* m_checkpoint; @@ -5303,14 +5303,14 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate { void* m_unk5D0; cocos2d::CCParticleSystemQuad* m_unk5D4; cocos2d::CCParticleSystemQuad* m_unk5D8; - PAD = mac 0x20, win 0x20; + PAD = mac 0x20, win 0x20, android 0x20; // int m_streakID; // float m_wellIdk; // PAD = win 0x10; bool m_unk5FC; bool m_unk5FD; bool m_hasHitPortal; - PAD = mac 0xb, win 0xb; + PAD = mac 0xb, win 0xb, android 0xb; bool m_unknown73d; cocos2d::_ccColor3B m_unknown73e; cocos2d::_ccColor3B m_unknown741; @@ -5357,13 +5357,13 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate { bool m_unk684; bool m_unk685; double m_unk688; - PAD = win 0x4; + PAD = win 0x4, android 0x4; float m_meteringValue; float m_groundHeight; float m_unk69C; - PAD = win 0x4; + PAD = win 0x4, android 0x4; std::array m_unk6A4; - PAD = win 0x1c; + PAD = win 0x1c, android 0x1c; } [[link(android)]]