From 4cc3eb63b6968e79a8603b4a7e52fecf55e3ea14 Mon Sep 17 00:00:00 2001 From: Cvolton Date: Sat, 13 Apr 2024 01:40:07 +0200 Subject: [PATCH] add changelog --- about.md | 2 + changelog.md | 107 +++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 109 insertions(+) create mode 100644 changelog.md diff --git a/about.md b/about.md index 20f1e47..9d4078e 100644 --- a/about.md +++ b/about.md @@ -19,7 +19,9 @@ Has IDs for: - GauntletNode - GauntletSelectLayer - GJCommentListLayer +- GJDropDownLayer - GJGarageLayer +- GJListLayer - GJScoreCell - InfoLayer - LeaderboardsLayer diff --git a/changelog.md b/changelog.md new file mode 100644 index 0000000..afc469e --- /dev/null +++ b/changelog.md @@ -0,0 +1,107 @@ +# Node IDs Changelog +## v1.9.0 +* Added batch-layer for GJBaseGameLayer +* Added GauntletSelectLayer (thanks @SpaghettDev and @ninXout) +* Added GauntletNode, LevelPage, LevelSelectLayer and MoreOptionsLayer (thanks @SpaghettDev) +* Added GJDropDownLayer and GJListLayer (thanks @kynex7510) +* Added layouts and menus to LevelSearchLayer (#thanks @Alphalaneous) +* Fixed EditorPauseLayer on mobile +* Fixed LevelInfoLayer misalignments + +## v1.8.1 +- Fixed the rewards room misalignment on non-16:9 screens + +## v1.8.0 +* charactercolorpage :D by @Weebifying in [#27](https://github.com/geode-sdk/NodeIDs/pull/27) +* Implement SecretRewardsLayer (chest room) by @MaSp005 in [#28](https://github.com/geode-sdk/NodeIDs/pull/28) +* LevelEditorLayer.cpp implemented and PlayLayer.cpp modified by @Termantita in [#31](https://github.com/geode-sdk/NodeIDs/pull/31) + +# v1.7.1 +- Removed UILayer Node ID from PlayLayer because mods depended on the default one + +# v1.7.0 +- Fixed EndLevelLayer IDs for newly collected coins +- Fixed SetGroupIDLayer misalignments +- Added OptionsLayer (thanks @Uproxide) +- Added ChallengesPage (thanks @Uproxide) +- Added PlayLayer (thanks @Prevter) +- Added GJCommentListLayer + +# v1.6.1 +- Fixed EndLevelLayer crash on Mac + +# v1.6.0 +* Add `EndLevelLayer` IDs +* Fix inputs not working in `SetGroupIDLayer` +* Bump Geode version requirement to beta.20+ + +# v1.5.1 +- Fix `SetGroupIDLayer` being broken like most of the time + +# v1.5.0 +- Add `SetGroupIDLayer` IDs and layouts + +# v1.4.0 +- Fixed PauseLayer crashing on Mac +- Added FLAlertLayer node IDs +- Added LevelAreaInnerLayer node IDs + +# v1.3.0 +- Fix a crash in PauseLayer +- Add CustomizeObjectLayer (not available for MacOS yet) + +# v1.2.4 +- Fixed duplicate ProfilePage menus +- Fixed PauseLayer crash for fresh save files +- Added macOS support + +# v1.2.3 +- Fixed MegaHack Level Edit issue >:( +- Fixed LevelCell properly + +# v1.2.2 +- Fixed weekly level crashing + +# v1.2.1 +- Fixed editor pause menu crash on Windows yayy + +# v1.2.0 +Added IDs for: +- EditorPauseLayer +- EditorUI +- GJGarageLayer +- PauseLayer +- UILayer + +Added logo + +# v1.1.4 +- Fixed an android32 specific crash in Saved Levels + +# v1.1.3 +- Added Android 2.205 support + +# v1.1.2 +- Fixed Android 6 compatibility +- Fixed swapped buttons in LevelInfoLayer +- Added bottom layout to GJScoreCell + +# v1.1.1 +- Fixed crashes in InfoLayer and LevelCell +- Added missing LevelInfoLayer IDs + +# v1.1.0 +- Updated for 2.204 +- Many many more ids (thank you @Cvolton) + +# v1.0.0 +Initial release for Windows and Android, thanks to our lovely crewmate @cvolton. Adds ids for: + +- CommentCell +- CreatorLayer +- DailyLevelNode +- DailyLevelPage +- EditLevelLayer +- LevelBrowserLayer +- LevelInfoLayer +- LevelSearchLayer \ No newline at end of file