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PlayerVisual.js
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PlayerVisual.js
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define([
'AbstractPlayer',
'AbstractGame',
'mustache.min'
], function (
/** AbstractPlayer */ AbstractPlayer,
/** AbstractGame */ AbstractGame,
/** Mustache */Mustache
) {
var rootTemplate = '<div class="board">\
<div class="js-board__status"></div>\
<div class="js-board__body"></div>\
<div class="board__control">\
<button class="js-board__leave">Выйти</button>\
</div>\
</div>';
var boardTemplate = '<div class="board__cnt"> \
{{#rows}} \
<div class="board__cell{{^column}} board__cell_first{{/column}}" \
data-column-index="{{column}}" \
data-row-index="{{row}}">{{value}} \
</div> \
{{/rows}} \
</div>';
var messageTemplate = '<div class="status">{{message}}</div>';
class PlayerVisual extends AbstractPlayer {
constructor(name, renderNode) {
super(name, renderNode);
this.leaveCallback = () => {};
this.createVisual();
this.notify('Ожидание игроков...');
}
createVisual() {
var tmpNode = document.createElement('div');
tmpNode.innerHTML = Mustache.render(rootTemplate, {});
this.rootNode = tmpNode.firstElementChild;
tmpNode = null;
this.statusNode = this.rootNode.querySelector('.js-board__status');
this.boardNode = this.rootNode.querySelector('.js-board__body');
this.leaveButton = this.rootNode.querySelector('.js-board__leave');
this.leaveButton.addEventListener('click', this.leave.bind(this));
this.renderNode.appendChild(this.rootNode);
}
validateClick(e) {
var x = e.target.getAttribute('data-column-index');
var y = e.target.getAttribute('data-row-index');
if (x === undefined || y === undefined) {
return false;
}
return {
x: Number(x),
y: Number(y)
}
}
render(board) {
var size = board.length;
var data = {
rows: new Array(size * size)
};
for (var rowIndex = 0; rowIndex < size; rowIndex++) {
for (var columnIndex = 0; columnIndex < size; columnIndex++) {
data.rows[rowIndex * size + columnIndex] = {
row: rowIndex,
column: columnIndex,
value: board[columnIndex][rowIndex]
}
}
}
this.boardNode.innerHTML = Mustache.render(boardTemplate, data);
}
leave() {
this.leaveCallback();
this.renderNode.removeChild(this.rootNode);
}
setLeaveCallback(callback) {
this.leaveCallback = callback;
}
makeMove(token, board, callback) {
var that = this;
var handler = function handler(e) {
var click = that.validateClick(e);
if (click) {
that.boardNode.classList.remove('active');
that.boardNode.removeEventListener('click', handler);
callback(token, click.x, click.y);
}
};
this.boardNode.classList.add('active');
this.boardNode.addEventListener('click', handler);
};
notify(message, board) {
if (message) {
var resultMessage = message;
if (typeof message !== 'string') {
var statusString = '';
var moveString = '';
switch (message.state) {
case AbstractGame.STATE.WAITING:
statusString = 'Игра еще не началась.';
break;
case AbstractGame.STATE.PROCESS:
statusString = 'Идет игра.';
moveString = 'Ходит ' + message.currentMove;
break;
case AbstractGame.STATE.FINISH:
statusString = 'Игра завершена.';
if (model.move !== null) {
moveString = 'Победил ' + message.currentMove;
} else {
moveString = 'Ничья';
}
break;
}
resultMessage = statusString + ' ' + moveString;
}
this.statusNode.innerHTML = Mustache.render(messageTemplate, {message: resultMessage});
}
if (board) {
this.render(board);
}
};
}
return PlayerVisual;
});