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The sweep line triangulation algorithm gets as far as computing the trapezoidation of the polygon, but then cheats and just uses that to make triangles by making a bunch of extra vertices. What it should do is do the monotone mountain triangulation at that point.
The text was updated successfully, but these errors were encountered:
The sweep line triangulation algorithm gets as far as computing the trapezoidation of the polygon, but then cheats and just uses that to make triangles by making a bunch of extra vertices. What it should do is do the monotone mountain triangulation at that point.
The text was updated successfully, but these errors were encountered: