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Tiles.gd
133 lines (114 loc) · 2.48 KB
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Tiles.gd
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extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
var chilz = get_children()
var t1 = chilz[0]
var t2 = t1.duplicate()
add_child(t2)
t2.move_right()
var s = t2.get_node("Sprite")
var rr = s.get_region_rect()
rr.position.x += 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_right()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.x += 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_down()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.y += 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_left()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.x -= 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_left()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.x -= 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_left()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.x -= 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_down()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.y += 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_right()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.x += 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_right()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.x += 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_right()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.x += 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_down()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.y += 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_left()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.x -= 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_left()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.x -= 64
s.set_region_rect(rr)
t2 = t2.duplicate()
add_child(t2)
t2.move_left()
s = t2.get_node("Sprite")
rr = s.get_region_rect()
rr.position.x -= 64
s.set_region_rect(rr)
func pickat(x,y):
var chilz = get_children()
for c in chilz:
if (c.x==x&&c.y==y):
return c
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass