Dialogic - 1.3 #585
coppolaemilio
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Dialogic v1.3 - Save me some time
General Editor Stuff
/addons/dialogic/Dialog.tscn
node with a proxy that creates a dialog using theDialogic.start
function instead of the raw node. This will make it easier to update from version to version since the instantiated node will not be changing a lot from version to version. This also moved and renamed the previous/addons/dialogic/Dialog.tscn
to/addons/dialogic/Nodes/DialogNode.tscn
and thedialog_node.gd
is now calledDialogNode.gd
to be more in line with the rest of the projectTimeline Editor:
Theme Editor:
Ingame Behaviour
ATTENTION
: Rework and improvement of the saving system.This includes some breaking changes. Learn all about the new system and how to transition here.
Dialogic.start()
will now use paths for specific timelines. A fallback is in place, but specificity is preferred. For instance:Dialogic.start('my-timeline')
will search any timeline with that name;Dialogic.start('/chapter-1/my-timeline')
will open the timeline namdemy-timeline
inside the folderchapter-1
.up
anddown
keys to scroll [Jowan-Spooner]Export
.cfg
,.json
to your export settings anymore) [LuRomao]Other Stuff:
dialogic.gd
toplugin.gd
so it better describes what that file doesBug-fixes
Editor
DialogNode
Inspector Timeline Open button issueGame
New Contributors
@quentincaffeino #445 @LuRomao #396 @AhNesh #458 @magian1127 #470 @KvaGram #481 @TimurBahadir #512 @GimmiRuski #560 @SimonLammer #573 @tradfursten #570
Full Commit Changelog: 1.2.5...1.3
This discussion was created from the release Dialogic - 1.3.
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