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Hey, as a first note i wanna say that im new to Dialogic and not a very good programmer.
My question is about how to structure Dialogic in a good way.
So what i'm currently thinking, is making the Dialogic interface control mostly everything. Like what timeline to start etc,
instead of deciding that in code.
For example:
If the Player picks up an Item it will then add that item to the Dialogic dictionary, so that it can be accessed in the Dialogic interface
and then in the timeline it can check if the item is in the dictionary and then play a specific timeline.
IF item == true then jump to "this timeline".
So basicly there would be a "MasterTimeline" That checks what Timeline to jump to based on what condition is true.
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Hey, as a first note i wanna say that im new to Dialogic and not a very good programmer.
My question is about how to structure Dialogic in a good way.
So what i'm currently thinking, is making the Dialogic interface control mostly everything. Like what timeline to start etc,
instead of deciding that in code.
For example:
If the Player picks up an Item it will then add that item to the Dialogic dictionary, so that it can be accessed in the Dialogic interface
and then in the timeline it can check if the item is in the dictionary and then play a specific timeline.
IF item == true then jump to "this timeline".
So basicly there would be a "MasterTimeline" That checks what Timeline to jump to based on what condition is true.
Would this be a good way to structure things?
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