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Hi @Maican, thanks first of all for trying out 2.x
Hope this helps ;) |
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Hello,
I recently ported my RPG into Godot 4.0 betas and it's been great working with it. Have the Dialogic 2 alpha 4 in my project currently and I was able to convert my old Dialogic 1 timelines and characters.
Obviously you don't have a crystal ball, but do any of the contributors believe any big timeline changes are in the works, or am I okay to start creating NPC timelines in Alpha 4 without fear of them requiring a bunch of compatibility changes down the line?
Also does someone know of a way to turn portraits off in Dialogic 2 somewhere in the code with only a couple changes? I assume it will be made a setting to turn off the subsystem in the future, but so far I've just been pulling the most recent code and fixing breaks until it starts running again.
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