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GameState.cs
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GameState.cs
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml.Schema;
using Pacmam;
using Pacman;
namespace Pacman
{
public class GameState
{
public int Scores;
public Level currentLevel;
public bool IsPlayerDead;
public List<CreatureAnimation> Animations = new List<CreatureAnimation>();
public GameState(Level level)
{
currentLevel = level;
}
public void BeginAct()
{
Animations.Clear();
for (int x = 0; x < Level.MapWidth; x++)
for (int y = 0; y < Level.MapHeight; y++)
{
var creature = currentLevel.Map[x, y];
if (creature == null) continue;
var command = creature.Act(x, y);
if (x + command.DeltaX < 0 || x + command.DeltaX >= Level.MapWidth || y + command.DeltaY < 0 ||
y + command.DeltaY >= Level.MapHeight)
throw new Exception($"The object {creature.GetType()} falls out of the game field");
Animations.Add(new CreatureAnimation
{
Command = command,
Creature = creature,
Location = new Point(x*50 , y*50),
TargetLogicalLocation = new Point(x + command.DeltaX, y + command.DeltaY)
});
}
Animations = Animations.OrderByDescending(z => z.Creature.DrawingPriority).ToList();
}
public void EndAct()
{
for (int x = 0; x < Level.MapWidth; x++)
for (int y = 0; y < Level.MapHeight; y++)
currentLevel.Map[x, y] = null;
foreach (var e in Animations)
{
var x = e.TargetLogicalLocation.X;
var y = e.TargetLogicalLocation.Y;
var nextCreature = e.Command.TransformTo ?? e.Creature;
if (currentLevel.Map[x, y] == null) currentLevel.Map[x, y] = nextCreature;
else
{
if ((e.Creature is Player && currentLevel.Map[x, y] is Monster) || (e.Creature is Monster && currentLevel.Map[x,y] is Player))
IsPlayerDead = true;
bool newDead = nextCreature.DeadInConflict(currentLevel.Map[x, y]);
bool oldDead = currentLevel.Map[x, y].DeadInConflict(nextCreature);
if (currentLevel.Map[x, y] is Player && nextCreature is Coin)
Scores += 1;
if (newDead && oldDead)
currentLevel.Map[x, y] = null;
else if (!newDead && oldDead)
currentLevel.Map[x, y] = nextCreature;
else if (!newDead && !oldDead)
throw new Exception(
$"Существа {nextCreature.GetType().Name} и {currentLevel.Map[x, y].GetType().Name} претендуют на один и тот же участок карты");
}
}
}
}
}