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statusbar.asm
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statusbar.asm
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.386
.model flat, stdcall
option casemap:none
include windows.inc
include gdi32.inc
include user32.inc
include kernel32.inc
include button.inc
include paint.inc
include util.inc
include collision.inc
include enemy.inc
include prefab.inc
include projectile.inc
include rclist.inc
include statusbar.inc
.data
coin DWORD 500
health DWORD 100
waves DWORD 0
actionRatio REAL4 0.80
pNoCoinButton DWORD 0
pWaveButton DWORD 0
.data?
textbuffer BYTE 200 DUP(?)
.code
PaintStatusBar PROC uses ebx edi esi hdc:DWORD, pButton:PTR BUTTONDATA
local @oldPen:DWORD, @oldBrush:DWORD, @rect:RECT
mov esi, pButton
assume esi:PTR BUTTONDATA
invoke GetButtonRect, esi, addr @rect
invoke PaintBitmapTransEx, hdc, STATUS_BAR, addr @rect, STRETCH_XY
invoke SetBkMode, hdc, TRANSPARENT
invoke SetTextColor, hdc, 0011ddddh
invoke SetRect, addr @rect, 60, 20, 120, 40
invoke DwordToStr, offset textbuffer, coin
invoke DrawText, hdc, offset textbuffer, -1, addr @rect, \
DT_SINGLELINE or DT_VCENTER
invoke SetTextColor, hdc, 00dd8888h
invoke SetRect, addr @rect, 380, 20, 480, 40
invoke DwordToStr, offset textbuffer, nWaveNumber
invoke DrawText, hdc, offset textbuffer, -1, addr @rect, \
DT_SINGLELINE or DT_VCENTER
invoke SetTextColor, hdc, 004444ddh
invoke SetRect, addr @rect, 660, 20, 720, 40
invoke DwordToStr, offset textbuffer, health
invoke DrawText, hdc, offset textbuffer, -1, addr @rect, \
DT_SINGLELINE or DT_VCENTER
ret
PaintStatusBar ENDP
RegisterStatusBar PROC uses ebx edi esi pClientRect:ptr RECT
local @rect:RECT
mov edx, pClientRect
assume edx: PTR RECT
mov eax, [edx].left
mov @rect.left, eax
mov eax, [edx].right
mov @rect.right, eax
mov eax, [edx].top
mov @rect.top, eax
add eax, 60
mov @rect.bottom, eax
invoke RegisterButton, addr @rect, PaintStatusBar, 0, 0, 0
mov esi, eax
assume esi:PTR BUTTONDATA
mov ax, BTNI_DISABLE_CLICK or BTNI_DISABLE_HOVER
mov [esi].isActive, ax
invoke SetButtonDepth, esi, -7500
ret
RegisterStatusBar ENDP
AddCoin PROC val:DWORD
mov eax, coin
add eax, val
.IF eax >= 0
mov coin, eax
mov eax, 0
.ELSE
mov eax, 1
.ENDIF
ret
AddCoin ENDP
GetCoin PROC uses ebx esi edi
mov eax, coin
ret
GetCoin ENDP
AddHealth PROC val:DWORD
mov eax, health
add eax, val
.IF eax >= 0
mov health, eax
mov eax, 0
.ELSE
mov eax, 1
.ENDIF
ret
AddHealth ENDP
DecHealth PROC val:DWORD
mov eax, health
and eax, eax
jg @f
ret
@@:
; already dead
mov eax, health
sub eax, val
mov health, eax
and eax, eax
jg @f
mov health, 0
invoke PrefabReplayBtn, 435, 345
mov eax, 0
ret
@@:
mov eax, 1
ret
DecHealth ENDP
PaintPopAddCoin PROC uses ebx edi esi hdc:DWORD, pButton:PTR BUTTONDATA
local @oldPen:DWORD, @oldBrush:DWORD, @rect:RECT
mov esi, pButton
assume esi:PTR BUTTONDATA
invoke GetButtonRect, esi, addr @rect
invoke PaintBitmapTransEx, hdc, ADDCOIN_HEAD, addr @rect, CENTER_XY
invoke SetBkMode, hdc, TRANSPARENT
invoke SetTextColor, hdc, 0011ddddh
mov eax, @rect.left
add eax, 40
mov @rect.left, eax
add eax, 40
mov @rect.right, eax
invoke DwordToStr, offset textbuffer, [esi].bParam
invoke DrawText, hdc, offset textbuffer, -1, addr @rect, \
DT_SINGLELINE or DT_VCENTER
ret
PaintPopAddCoin ENDP
UpdatePopAddCoin PROC uses ebx edi esi cnt:DWORD, pButton:PTR BUTTONDATA
local @val:DWORD, @x1:REAL4, @x2:REAL4
mov esi, pButton
assume esi: PTR BUTTONDATA
.IF [esi].cParam > 20
invoke DeleteButton, esi
.ENDIF
mov eax, [esi].cParam
add eax, 1
mov [esi].cParam, eax
fild [esi].aParam
fstp @x1
fild [esi].top
fstp @x2
invoke Lerp, @x1, @x2, actionRatio
mov @val, eax
fld @val
fistp @val
invoke MoveButtonTo, esi, [esi].left, @val
ret
UpdatePopAddCoin ENDP
PopAddCoin PROC uses ebx esi edi valCoin:DWORD, posX:DWORD, posY:DWORD
local @rect:RECT
invoke SetRect, addr @rect, 0, 0, 0, 0
invoke RegisterButton, addr @rect, PaintPopAddCoin, 0, 0,UpdatePopAddCoin
invoke SetButtonDepth, eax, -7510
mov esi, eax
assume esi: PTR BUTTONDATA
invoke SetButtonSize, esi, 40, 20
invoke MoveButtonCenterTo, esi, posX, posY
mov [esi].cParam, 0
mov eax, valCoin
mov [esi].bParam, eax
mov eax, [esi].top
sub eax, 30
mov [esi].aParam, eax
invoke AddCoin, valCoin
ret
PopAddCoin ENDP
PopAddCoinf PROC uses ebx esi edi valCoin:DWORD, posX:REAL4, posY:REAL4
local @x:REAL4, @y:REAL4
fld posX
fistp @x
fld posY
fistp @y
invoke PopAddCoin, valCoin, @x, @y
ret
PopAddCoinf ENDP
PaintPopNoCoin PROC uses ebx edi esi hdc:DWORD, pButton:PTR BUTTONDATA
local @oldPen:DWORD, @oldBrush:DWORD, @rect:RECT, @pos:D_POINT
mov esi, pButton
assume esi:PTR BUTTONDATA
invoke GetButtonRect, esi, addr @rect
mov eax, @rect.left
add eax, @rect.right
shr eax, 1
mov @pos.x, eax
mov eax, @rect.top
add eax, @rect.bottom
shr eax, 1
mov @pos.y, eax
mov eax, [esi].cParam
and eax, 8
.IF eax
mov eax, 5
.ELSE
mov eax, -5
.ENDIF
invoke RotateDCi, hdc, eax, @pos.x, @pos.y
invoke PaintBitmapTransEx, hdc, POP_NOCOIN, addr @rect, CENTER_XY
invoke ClearDCRotate, hdc
ret
PaintPopNoCoin ENDP
UpdatePopNoCoin PROC uses ebx edi esi cnt:DWORD, pButton:PTR BUTTONDATA
local @val:DWORD, @x1:REAL4, @x2:REAL4
mov esi, pButton
assume esi: PTR BUTTONDATA
.IF [esi].cParam > 120
invoke MoveButtonTo, esi, -100, -100
ret
.ENDIF
inc [esi].cParam
.IF [esi].cParam < 30
mov eax, [esi].aParam
mov ebx, [esi].cParam
shl ebx, 1
add eax, ebx
invoke MoveButtonTo, esi, 40, eax
ret
.ENDIF
.IF [esi].cParam > 90
mov eax, [esi].aParam
mov ebx, [esi].cParam
sub ebx, 90
shl ebx, 1
add eax, 60
sub eax, ebx
invoke MoveButtonTo, esi, 40, eax
ret
.ENDIF
ret
UpdatePopNoCoin ENDP
PopNoCoin PROC uses ebx esi edi
local @rect:RECT
.IF !pNoCoinButton
invoke SetRect, addr @rect, 0, 0, 0, 0
invoke RegisterButton, addr @rect, PaintPopNoCoin, 0, 0,UpdatePopNoCoin
invoke SetButtonDepth, eax, -7499
mov esi, eax
assume esi: PTR BUTTONDATA
invoke SetButtonSize, esi, 60, 40
mov pNoCoinButton, esi
mov esi, pNoCoinButton
mov [esi].cParam, 0
.ENDIF
mov esi, pNoCoinButton
mov [esi].cParam, 0
mov [esi].aParam, 0
ret
PopNoCoin ENDP
PaintPopWave PROC uses ebx edi esi hdc:DWORD, pButton:PTR BUTTONDATA
local @oldPen:DWORD, @oldBrush:DWORD, @rect:RECT, @pos:D_POINT
mov esi, pButton
assume esi:PTR BUTTONDATA
invoke GetButtonRect, esi, addr @rect
mov eax, @rect.left
add eax, @rect.right
shr eax, 1
mov @pos.x, eax
mov eax, @rect.top
add eax, @rect.bottom
shr eax, 1
mov @pos.y, eax
mov eax, [esi].cParam
and eax, 8
.IF eax
mov eax, 5
.ELSE
mov eax, -5
.ENDIF
invoke RotateDCi, hdc, eax, @pos.x, @pos.y
invoke PaintBitmapTransEx, hdc, POP_WAVE, addr @rect, CENTER_XY
invoke SetBkMode, hdc, TRANSPARENT
invoke SetTextColor, hdc, 00BB1111h
mov eax, @rect.left
add eax, 55
mov @rect.left, eax
add eax, 50
mov @rect.right, eax
mov eax, @rect.top
sub eax, 2
mov @rect.top, eax
add eax, 50
mov @rect.bottom, eax
invoke DwordToStr, offset textbuffer, waves
invoke DrawText, hdc, offset textbuffer, -1, addr @rect, \
DT_SINGLELINE or DT_VCENTER
invoke ClearDCRotate, hdc
ret
PaintPopWave ENDP
UpdatePopWave PROC uses ebx edi esi cnt:DWORD, pButton:PTR BUTTONDATA
local @val:DWORD, @x1:REAL4, @x2:REAL4
mov esi, pButton
assume esi: PTR BUTTONDATA
.IF [esi].cParam > 120
invoke MoveButtonTo, esi, -100, -100
ret
.ENDIF
inc [esi].cParam
.IF [esi].cParam < 30
mov eax, [esi].aParam
mov ebx, [esi].cParam
shl ebx, 1
add eax, ebx
invoke MoveButtonTo, esi, 350, eax
ret
.ENDIF
.IF [esi].cParam > 90
mov eax, [esi].aParam
mov ebx, [esi].cParam
sub ebx, 90
shl ebx, 1
add eax, 60
sub eax, ebx
invoke MoveButtonTo, esi, 350, eax
ret
.ENDIF
ret
UpdatePopWave ENDP
PopWave PROC uses ebx esi edi waveNumber:DWORD
local @rect:RECT
.IF !pWaveButton
invoke SetRect, addr @rect, 0, 0, 0, 0
invoke RegisterButton, addr @rect, PaintPopWave, 0, 0,UpdatePopWave
invoke SetButtonDepth, eax, -7499
mov esi, eax
assume esi: PTR BUTTONDATA
invoke SetButtonSize, esi, 80, 40
mov pWaveButton, esi
mov esi, pWaveButton
mov [esi].cParam, 0
.ENDIF
mov esi, pWaveButton
mov [esi].cParam, 0
mov [esi].aParam, 0
mov eax, waveNumber
mov waves, eax
ret
PopWave ENDP
end