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'TomeOfTeleportation' tried to call the protected function 'EquipItemByName()'
Got this when I was attacked while using a teleport cloak and then closed the ToT frame (in combat):
1x [ADDON_ACTION_BLOCKED] AddOn 'TomeOfTeleportation' tried to call the protected function 'EquipItemByName()'
1x [ADDON_ACTION_BLOCKED] AddOn 'TomeOfTeleportation' tried to call the protected function 'EquipItemByName()'. [string "@!BugGrabber/BugGrabber.lua"]:481: in function <!BugGrabber/BugGrabber.lua:481> [string "=[C]"]: in function `EquipItemByName' [string "@TomeOfTeleportation/TomeOfTeleportation.lua"]:1996: in function `?' [string "@TomeOfTeleportation/TomeOfTeleportation.lua"]:1852: in function `TeleporterRestoreEquipment' [string "@TomeOfTeleportation/TomeOfTeleportation.lua"]:2099: in function <...eTomeOfTeleportation/TomeOfTeleportation.lua:2096> [string "=[C]"]: in function `Hide' [string "@TomeOfTeleportation/TomeOfTeleportation.lua"]:1877: in function <...eTomeOfTeleportation/TomeOfTeleportation.lua:1872> Locals: _ = Frame { RegisterEvent = <function> defined @!BugGrabber/BugGrabber.lua:487 0 = <userdata> UnregisterEvent = <function> defined @!BugGrabber/BugGrabber.lua:487 SetScript = <function> defined @!BugGrabber/BugGrabber.lua:487 } event = "ADDON_ACTION_BLOCKED" events = <table> { ADDON_ACTION_BLOCKED = <function> defined @!BugGrabber/BugGrabber.lua:553 ADDON_ACTION_FORBIDDEN = <function> defined @!BugGrabber/BugGrabber.lua:553 PLAYER_LOGIN = <function> defined @!BugGrabber/BugGrabber.lua:547 LUA_WARNING = <function> defined @!BugGrabber/BugGrabber.lua:562 ADDON_LOADED = <function> defined @!BugGrabber/BugGrabber.lua:507 }
Maybe a test for InCombatLockdown on reequip could avoid this. I mean, the result would be the same, but the BugSack icon would stay green ;)
The text was updated successfully, but these errors were encountered:
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Got this when I was attacked while using a teleport cloak and then closed the ToT frame (in combat):
1x [ADDON_ACTION_BLOCKED] AddOn 'TomeOfTeleportation' tried to call the protected function 'EquipItemByName()'
Maybe a test for InCombatLockdown on reequip could avoid this. I mean, the result would be the same, but the BugSack icon would stay green ;)
The text was updated successfully, but these errors were encountered: