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Piece.java
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Piece.java
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public class Piece {
private Type type; // PAWN, ROOK, etc...
private Team colour; // BLACK, WHITE
private int id; // id value of piece
private int kills; // stat for kills, updated by GameBoard
private int moves; // stat for moves, updated by GameBoard
// private Position position; //2 int array holding x and y coordinates
// we can use enum instead of strings or ints to hold categories of items
enum Team {
BLACK,
WHITE
}
enum Type {
PAWN,
ROOK,
KNIGHT,
BISHOP,
QUEEN,
KING
}
// constructor needs colour, type, ID and coordinates
public Piece(Team c, Type t, int id) {
colour = c;
type = t;
this.id = id;
kills = 0;
moves = 0;
// position = new Position(x,y);
}
public Type getType() {
return type;
}
public Team getTeam() {
return colour;
}
public int getID() {
return id;
}
public int getKills() {
return kills;
}
public int getMoves() {
return moves;
}
public boolean isMe(Piece p) {
return getID() == p.getID();
}
public boolean isTeamate(Piece p) {
return getTeam() == p.getTeam();
}
public void setPiece(int x, int y, Piece p) {
// override setPiece to hide it.
}
protected boolean[][] getPossibleMoves(ChessGameBoard b) {
// this implementation is overridden in subclasses
boolean[][] moves = new boolean[8][8];
return moves;
}
}