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CONTRIBUTING.md

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Contributing to Podlet

We'd love to have you join the community! Below summarizes the processes that we follow.

Reporting Issues

Before reporting an issue, check our backlog of open issues to see if someone else has already reported it. If so, feel free to add your scenario, or additional information, to the discussion. Or simply "subscribe" to it to be notified when it is updated.

If you find a new issue with the project we'd love to hear about it! The most important aspect of a bug report is that it includes enough information for us to reproduce it. So, please include as much detail as possible and try to remove the extra stuff that doesn't really relate to the issue itself. The easier it is for us to reproduce it, the faster it'll be fixed!

Please don't include any private/sensitive information in your issue!

Submitting Pull Requests

No pull request (PR) is too small! Typos, additional comments in the code, new test cases, bug fixes, new features, more documentation, ... it's all welcome!

While bug fixes can first be identified via an issue, that is not required. It's ok to just open up a PR with the fix, but make sure you include the same information you would have included in an issue - like how to reproduce it.

PRs for new features should include some background on what use cases the new code is trying to address. When possible and when it makes sense, try to break up larger PRs into smaller ones - it's easier to review smaller code changes. But only if those smaller ones make sense as stand-alone PRs.

Commits that fix issues should include one or more footers like Closes: #XXX or Fixes: #XXX at the end of the commit message. GitHub will automatically close the referenced issue when the PR is merged and the changelog will include the issue.

Use Conventional Commits

While not a requirement, try to use conventional commits for your commit messages. It makes creating the changelog via git-cliff easier.

Sign Your Commits

For a PR to be merged, each commit must contain a Signed-off-by footer. The sign-off is a line at the end of the explanation for the commit. Your signature certifies that you wrote the patch or otherwise have the right to pass it on as an open-source patch.

The rules are simple: if you can certify the following (from developercertificate.org):

Developer Certificate of Origin
Version 1.1

Copyright (C) 2004, 2006 The Linux Foundation and its contributors.
660 York Street, Suite 102,
San Francisco, CA 94110 USA

Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.

Developer's Certificate of Origin 1.1

By making a contribution to this project, I certify that:

(a) The contribution was created in whole or in part by me and I
    have the right to submit it under the open source license
    indicated in the file; or

(b) The contribution is based upon previous work that, to the best
    of my knowledge, is covered under an appropriate open source
    license and I have the right under that license to submit that
    work with modifications, whether created in whole or in part
    by me, under the same open source license (unless I am
    permitted to submit under a different license), as indicated
    in the file; or

(c) The contribution was provided directly to me by some other
    person who certified (a), (b) or (c) and I have not modified
    it.

(d) I understand and agree that this project and the contribution
    are public and that a record of the contribution (including all
    personal information I submit with it, including my sign-off) is
    maintained indefinitely and may be redistributed consistent with
    this project or the open source license(s) involved.

Then you just add a line to every git commit message:

Signed-off-by: Joe Smith <[email protected]>

Use your real name (sorry, no pseudonyms or anonymous contributions).

If you set your user.name and user.email git configs, you can sign your commit automatically with git commit -s.

Building

Podlet is a normal Rust project, so once Rust is installed, the source code can be cloned and built with:

git clone [email protected]:containers/podlet.git
cd podlet
cargo build

Release builds are created with the dist profile:

cargo build --profile dist

Continuous Integration

A number of jobs are automatically run for each pull request and merge. If you are submitting code changes and would like to run the CI jobs locally, below is a list of all the jobs with explanations and the commands that they run.

  • format:
    • Ensures consistent formatting for all Rust code.
    • cargo fmt --check
  • clippy:
    • Clippy is a collection of lints for Rust.
    • If Rust is installed via rustup, install Clippy with rustup component add clippy.
    • Lints are configured in the Cargo.toml file.
    • It's ok to use #[allow(...)] to override a lint, but try to document the reasoning if it's not obvious.
    • cargo clippy
  • test:
    • Unit tests are defined in the source.
    • All tests should pass.
    • cargo test
  • build:
    • Ensures Podlet can build on all target platforms.
    • cargo build
  • build-container:
    • Ensures that the Podlet container can build for both x86 and ARM platforms.
    • First, install Buildah.
    • buildah build --platform linux/amd64 -t podlet .
    • buildah build --platform linux/arm64/v8 -t podlet .

Communication

The Podlet project shares communication channels with other projects in the Containers organization.

For discussions about issues, bugs, or features, feel free to create an issue, discussion, or pull request on GitHub.