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If two many musics are played simultaneously, background music will be stopped because of resource limitation. Should find a way to resolve it. For example, add a method to keep a music instance that are not stopped.
The text was updated successfully, but these errors were encountered:
The current implementation is that if more than 10 sound effects are played, the first one will be stopped and the new one will be added to the management queue, without stopping all sound effects.
If two many musics are played simultaneously, background music will be stopped because of resource limitation. Should find a way to resolve it. For example, add a method to keep a music instance that are not stopped.
The text was updated successfully, but these errors were encountered: