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LevelManager.cs
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LevelManager.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA.UI;
namespace Uber_Driver_Re_Written
{
class LevelManager
{
//Load ini file
public static ScriptSettings config = ScriptSettings.Load("scripts\\UberDriver.ini");
private static bool levelUp;
public static void LevelFunctions()
{
GTA.UI.Screen.ShowSubtitle(config.GetValue("Stats", "Completed", 0).ToString() + " first");
//Add completed ride
config.SetValue("Stats", "Completed", config.GetValue("Stats", "Completed", 0) + 1);
config.Save();
GTA.UI.Screen.ShowHelpText(config.GetValue("Stats", "Completed", 0).ToString() + " second");
//Check if player is ready to levelup
if (config.GetValue("Stats", "Completed", 0) >= config.GetValue("Stats", "Goal", 2))
{
LevelUp();
} else
{
//Otherwise, show level progress
Notification.Show("Level: " + config.GetValue("Stats", "Level", 1) + "~n~Progress until next level: " + config.GetValue("Stats", "Completed", 0) + "/" + config.GetValue("Stats", "Goal", 2));
}
}
public static void LevelUp()
{
//Set new goal
config.SetValue("Stats", "Goal", config.GetValue("Stats", "Goal", 0) * 2);
config.Save();
//Set new level
config.SetValue("Stats", "Level", config.GetValue("Stats", "Level", 1) + 1);
config.Save();
//Level up function
Notification.Show("Level up!" + " You are now level " + config.GetValue("Stats", "Level", 1) + "!");
//Check for rewards
Rewards();
}
public static void Rewards()
{
int Level = config.GetValue("Stats", "Level", 1);
if (Level == 2)
{
}
if(Level == 3)
{
}
if(Level == 4)
{
//High cliente rides
RewardMessage("High clientele rides now unlocked.");
Screen.ShowHelpText("You have unlocked high clientele rides. These will be chosen at random when accepting rides.", 10000, true);
}
}
public static void RewardMessage(string content)
{
Notification.Show(NotificationIcon.SocialClub, "Level Rewards", "Unlock", content);
}
}
}