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Custom Tile.c71ac2.ttslua
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Custom Tile.c71ac2.ttslua
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YearTextIndex = 1
ScenarioTextIndex = 2
RoundTextIndex = 4
GameEndTextIndex = 5
defaultData = {
yearButtons = {
{
click_turn = "advanceTurn",
label = "+",
position = {0.6, 0.2, 0.88},
scale = {0.25,1.0, 0.25},
width= 400,
height = 400,
font_size = 400,
bgColor = { 0.1, 0.1, 0.1 },
fgColor = { 0.2, 1.0, 0.6 },
tooltip = "Advance Turn",
},
{
click_turn = "updateYear",
label = "",
position = {0.0,0.2,0.38},
scale = {0.25,1.0, 0.25},
width = 2000,
height = 825,
font_size = 800,
bgColor = { 0.1, 0.1, 0.1 },
fgColor = { 0.2, 1.0, 0.6 },
tooltip = "Current Year"
},
{
click_turn = "updateYear",
label = "Scenario",
position = {0.0,0.2,-0.25},
scale = {0.25,1.0, 0.25},
width = 3000,
height = 740,
font_size = 280,
bgColor = { 0.3, 0.3, 0.3 },
fgColor = { 0.4, 1.0, 0.4 },
tooltip = "Current Scenario"
},
{
click_turn = "updateYear",
label = "The Current Year",
position = {0.0,0.2,0.05},
scale = {0.25,1.0, 0.25},
width = 3000,
height = 300,
font_size = 250,
bgColor = { 0.3, 0.3, 0.3 },
fgColor = { 0.4, 0.7, 0.4 },
tooltip = "Current Year"
},
{
click_turn = "updateYear",
label = "Round 1",
position = {0.0,0.2,0.88},
scale = {0.25,1.0, 0.25},
width = 1500,
height = 300,
font_size = 250,
bgColor = { 0.3, 0.3, 0.3 },
fgColor = { 0.4, 0.9, 0.9 },
tooltip = "Current Round"
},
{
click_turn = "updateYear",
label = "Game Ends",
position = {0.0,0.2,0.7},
scale = {0.25,1.0, 0.25},
width = 3000,
height = 300,
font_size = 250,
bgColor = { 0.3, 0.3, 0.3 },
fgColor = { 0.4, 0.7, 0.5 },
tooltip = "Last Year of Game"
},
}
}
textFontColor = {0,0,0}
--Color information for button background
lightbackgroundColor = {1,1,1}
darkbackgroundColor = {0.1,0.1,0.1}
--Change scale of button (Avoid changing if possible)
function createButtons()
for i, data in ipairs(defaultData.yearButtons) do
--Sets up reference function
self.createButton({
click_function = data.click_turn,
function_owner = self,
label = data.label,
position = data.position,
scale = data.scale,
width = data.width,
height = data.height,
font_size = data.font_size,
color = data.bgColor,
font_color = data.fgColor,
tooltip = data.tooltip,
})
end
end
function advanceTurn()
cy = Global.getVar("g_CurrentRound")
cy = cy + 1
year = Global.getVar("g_CurrentYear")
year = year + 5
Global.setVar("g_CurrentYear",year)
if cy > 5 then
cy = 1
end
Global.setVar("g_CurrentRound", cy)
updateYear()
end
function updateYear()
cy = Global.getVar("g_CurrentYear")
sv = tostring(cy)
self.editButton({index = YearTextIndex, label = sv })
cy = Global.getVar("g_ScenarioName")
sv = tostring(cy)
self.editButton({index = ScenarioTextIndex, label = sv })
cy = Global.getVar("g_CurrentRound")
sv = "Round "..tostring(cy)
self.editButton({index = RoundTextIndex, label = sv })
cy = Global.getVar("g_ScenarioEndYear")
sv = "Game Ends "..tostring(cy)
self.editButton({index = GameEndTextIndex, label = sv })
end
function onLoad(stage)
createButtons()
scenarioYear = 771
updateYear()
end