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Blender Version 2.79
OSG Version: 3.4.0-9
Operating System: Fedora
I have been using Blender's export utility to export obj files and then using osgconv to convert them to osg files. The files are then imported and rendered into a scene that looks like:
Today I installed this converter to directly export from Blender to osgt files. I get the following results when I import those files and render them.
Additional Details:
The code is set to follow the human character. The rest of the scene is static.
When I use the old human model I get the working effect, but the whole purpose of using the converter is to be able to export its animations.
Any ideas? I saw the effect and I don't really even know where to start. The only difference is the outputted file from the converter. Everything else is the same. Also, if there is a newer/better way to export blender files into files that OSG can read, then I'm open to any and all suggestions.
Thank you in advance,
Jay
The text was updated successfully, but these errors were encountered:
Blender Version 2.79
OSG Version: 3.4.0-9
Operating System: Fedora
I have been using Blender's export utility to export obj files and then using osgconv to convert them to osg files. The files are then imported and rendered into a scene that looks like:
Today I installed this converter to directly export from Blender to osgt files. I get the following results when I import those files and render them.
Additional Details:
Any ideas? I saw the effect and I don't really even know where to start. The only difference is the outputted file from the converter. Everything else is the same. Also, if there is a newer/better way to export blender files into files that OSG can read, then I'm open to any and all suggestions.
Thank you in advance,
Jay
The text was updated successfully, but these errors were encountered: