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Multi-layers not exported #10
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If it's a blender file you can try this service http://www.pasteall.org/blend/ and put the url of the model here |
Hi, I paste the blend file on pasteall.org, I could'nt see any url though. The name of the file is: test_dressed_02.blend. Thank you very much, |
To make it easier could you pack your texture in the blend file ?Sent from my Android phone with K-9 Mail. Please excuse my brevity. MyMaia [email protected] wrote: Hi, I paste the blend file on pasteall.org, I could'nt see any url though. The name of the file is: test_dressed_02.blend. Thank you very much, Reply to this email directly or view it on GitHub: |
Hi, I uploaded the image file of the exported example (in test_dressed_02.blend) in pasteall.org: the name is test_dressed_02_exportedBlender259.jpg. Cheers, Maia |
Could you tell me how to do that ? Did you have problem to download the textures at picasa? --- En date de: Ven 9.3.12, Cedric Pinson [email protected] a crit: De: Cedric Pinson [email protected] To make it easier could you pack your texture in the blend file ?Sent from my Android phone with K-9 Mail. Please excuse my brevity. MyMaia [email protected] wrote: Hi, I paste the blend file on pasteall.org, I could'nt see any url though. The name of the file is: test_dressed_02.blend. Thank you very much, Reply to this email directly or view it on GitHub: Reply to this email directly or view it on GitHub: |
Hi, I packed the texture in .blend file but it's too big: 46 Mb (more than the 30mb allowed). |
Hi Cedric, I'd like to know if you could get at last the file test_dressed_02.blend with the separate texture files on picasa. As I told earlier, I couldn't transfer the packed blend file since it is bigger that the 30Mb allowed on pasteall.org. |
I dont have the url of your model in pasteall.org to get the url of your model uploaded get it from the adress bar ? leave the texture I will have a quick look without them |
Hi, I didn't see it before ;-) --- En date de: Mar 13.3.12, Cedric Pinson [email protected] a crit: De: Cedric Pinson [email protected] I dont have the url of your model in pasteall.org to get the url of your model uploaded get it from the adress bar ? leave the texture I will have a quick look without them Reply to this email directly or view it on GitHub: |
Hi, The url is: Maia |
Cedric, By the way, I'd like to know the pros/cons of using Blender osgExporter compared to Collada exporter (it is also avalaible in Blender). |
The collada exporter did not work enough well on previous blender version. I dont know now if it's better. |
http://yfrog.com/b866umj here the result when I export it |
Could you give your Blender version and the options you checked ? (just the green skirt + a strange cube that I don't know from where) |
Hi, See comments on: http://yfrog.com/nndmwrj Cheers, --- En date de: Mar 13.3.12, Cedric Pinson [email protected] a crit: De: Cedric Pinson [email protected] http://yfrog.com/b866umj here the result when I export it Reply to this email directly or view it on GitHub: |
Hi, with the body layer only: do you have these textures ? |
Hi Cedric, Sorry for bothering you with that, but I tried to export only nude character, but I got nothing. In the log file, I got for example this:Type of NudeMesh is MESH WARNING update material animation not yet supportedand the exported file has nothing though the size is 5Mb !!! The blend file is at: and the textures at: Thank you for you time, Maia |
I used the last version of the exporter on the this repository. Were you able to try the source version ? you can build it with build.sh script |
Hi Cedric, I re-install the last version of the exporter on this repository and I get better results with the nude model. I needed to change the texture file (in tif format) to png format otherwise I don't get the texture. Could you change the exporter so that it can accept .tif format file ? I looked at osgdata.py but it does not support *.tif format. What is strange is that even I changed the eyebrows file as texture.png, the eyebrows are still missing (see blend file). Thank you very much for your time, really appreciate :o) Maia |
Please, have a look at : Thank you, |
Also, here is the image when rendered in Blender: Maia |
Hi Cedric, Just an explanation: Makehuman only have .tif files for textures. |
Hi Cedric, I put the a clothed exported model on: Thank you |
Hi Cedric, Maybe an interesting way to follow for understanding what happens, I found this post: Though it is for Unity3D, maybe something similar could be bw done withing the exporter: " Unity3D made the eyes, brows, and mouth a separate material. All I did was changed them from diffused to transparent diffused and that made the material transparent. The underlying skin now shows." Is it possible this within the exporter ? Maia |
Could you isolate only the part that does not work correctly, I dont have free time to dig the whole things |
Hi Cedric, Thank you very for your time. To summarize:
So, let’s say that the most problem is about the clothed model which has more than one layer (clothes and body layers). The files are at: Thank you very much, Maia |
Hi Cedric, Finally, I resolved the problems cited above with the following steps:
My next step will be to verify that the animation of the resulted model is working as in the original imported clothed Makehuman model. Thank you, Maia |
[#91377650] Cleans osgexport logs
Hi,
I have a 3D model designed by Makehuman. It has several layers, and only the skirt is exported.
Cedric, how can I send you this file ?
Maia
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