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How to use this in a game like Star Wars Jedi: Survivor? #25
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Hi, You can use DLSS 3.7 installation method.
It should be ok 👍 |
If I am using SpecialK with this, is it possible to not have the OptiScaler be called dxgi? I have tried naming it "OptiScaler_dxgi.dll" and then loading it using SK as a "Proxy" for dxgi, but that hasn't worked. Though maybe I didn't copy that "nvgnx_dlss" correctly? I'll try it again. |
I didn't say ReShade, I said SpecialK. And SpecialK should, from my understanding, always load first. SpecialK will load ReShade, even. But I will try loading the OptiScaler nvngx.dll in some other way, maybe. SpecialK doesn't use "dxgi.dll" directly, it has a global injection service. But if I have a dxgi.dll file in the game folder, SpecialK won't load. |
Hi, Try renaming OptiScaler to something else then, maybe version.dll or winmm.dll? It will still hook dxgi.dll and try spoofing. |
That did not work either. I also tried to use it with "DLSS Enabler", just to see, but that didn't work either.
But that just produced these logs, and the game didn't start. |
When installing this game through PC Game Pass, it installs it using the EA App.
The structure of the files for the game are very different from how it normally is.
The game ".exe" file is in the folder:
Normally the DLSS files would be somewhere close to that, if not in the same folder. But in this case the "nvngx" files are in:
Could you help me figure out how I should organize the OptiScaler files in this case?
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