v0.0.8 #374
Replies: 10 comments 17 replies
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Thank you for your hard work Carson! |
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Really cool to see all these new features and enhancements. Love it. |
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I tested "Dream Studio" online, apparently sometimes the generation is pretty fast, almost like a second to get the result. Sometimes it does wait a bit. It is not super clear on progress and result. I am sometimes being impatience and hitting the button a few times, maybe I am sending multiple tasks. Currently the result is named with just the SEED, which is probably okey, but could the name of files include the prompt text but truncated + the seed? Furthermore, I feel a little bit more comfortable if I could see LOG text of how much processing time will take and already took. |
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Would be handy for an option to include some Dream Textures settings (as prompt, steps, cfg scale, sampler...) in the rendered image. When experimenting/ tweaking settings this would be very helpfull. |
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Using a certain same seed (not random) with size 512 x 512, gives a complete new rendering when using 1024 x 1024....that's strange isn't it?I tried the small size to find that image I want, because its very fast, use that seed with a different, bigger size but new image! |
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I don't understand the "inpaint: mask source - prompt". I always get the same result with this option. I do not raely understand what the "Confidence Treshhold" is |
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Is also possible to load the new StableDiffusion-v2? |
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ooooOOOOOOoooooooh!
Op di 6 dec. 2022 om 14:40 schreef Carson Katri ***@***.***>:
… Yes
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Got the answer to below question: On twitter I saw a feature that uses a depth map to generate the images. Where do I acces that? I installed the add on but see no 'depth' option to select in the advanced section. |
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This update includes seamless upscaling, an improved render pass, a redesigned "Source Image" panel, model switching, DreamStudio integration, and more!
Choose Your Installation
Several versions are available. Find the one that will work for you.
Windows
NVIDIA GPU
dream_textures-windows-cuda.7z
- Local and cloud rendering with NVIDIA CUDAdream_textures-windows-cuda.7z
archive, select "7-Zip" > "Extract Here" to get thedream_textures-windows-cuda.zip
file.dream_textures-windows-cuda.zip
file.dream_textures-windows-dreamstudio.zip
- Cloud rendering with DreamStudioAMD GPU
dream_textures-windows-dreamstudio.zip
- Cloud rendering with DreamStudiomacOS
Apple Silicon (M1/M2)
dream_textures-macos-arm.zip
- Local and cloud rendering for Apple Silicon Macsdream_textures-macos-arm-dreamstudio.zip
- Cloud rendering with DreamStudioIntel
dream_textures-macos-intel-dreamstudio.zip
- Cloud rendering with DreamStudioLinux
Installation must be completed manually. Follow the instructions under Contributing for more details.
Setup
After installing the appropriate add-on ZIP file, enable the add-on and expand it's preferences. There you will find further instructions for setup.
Local Generation
To setup local generation, you will need a model checkpoint file, such as:
sd-v1-4.ckpt
, and import it in the add-on preferencesv1-5-pruned-emaonly.ckpt
, and import it in the add-on preferencesDreamStudio Generation
To setup DreamStudio integration, find your API key and enter it in the add-on preferences.
What's New
Seamless Upscaling
Check "Seamless" to ensure tileable results from the AI upscaler.
Render Pass Color Management
Color Management settings are now correctly applied when using the Dream Textures render pass. This change is automatically applied, and ensures results match between manual runs of Dream Textures and automated runs via the render pass.
Advanced Presets
Choose defaults and create your own presets for advanced configuration.
File Batch and Iterations
Use a text file to run multiple prompts in a row, and set Iterations above 1 to try multiple seeds without interacting with the UI.
Init Image Redesign and Outpainting
The redesigned "Source Image" panel makes manipulating images easier to use. Various bugs regarding the "Mark Inpaint Area" brush have been resolved. Outpainting allows images to be extended beyond their original size. The "Prompt" mask source when inpainting allows you to choose a region to inpaint with a simple text prompt instead of a manual alpha-channel mask.
Asymmetric Tiling
Tile along a single axis, or both for the original behavior. This can give interesting results for images such as infinitely scrolling backgrounds, decals, and more.
DreamStudio Integration
Connect your DreamStudio account to generate in the cloud. This is optional, and separate lighter builds with the DreamStudio backend only are provided for users with incompatible hardware.
Model Switching
Import multiple models and switch between them quickly to experiment with fine-tuned and updated checkpoints.
Full Changelog
New Contributors
Full Changelog: 0.0.7...0.0.8
This discussion was created from the release v0.0.8.
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