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JFOpenGLTextureImage.h
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JFOpenGLTextureImage.h
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//
// JFOpenGLTextureImage.h
// JFCommon
//
// Created by Jason Fuerstenberg on 2009/11/03.
// Copyright 2009 Jason Fuerstenberg. All rights reserved.
//
// http://www.jayfuerstenberg.com
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// NOTE: Be sure to include OpenGL.framework in your project!
#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
#import <UIKit/UIKit.h>
#import <OpenGLES/EAGL.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#import <GLKit/GLKit.h>
#elif TARGET_OS_MAC
#import <Foundation/Foundation.h>
#import <OpenGL/gl.h>
#import <OpenGL/glu.h>
#import <OpenGL/CGLTypes.h>
#endif
#import "JFGC.h"
/*
* This class loads images intended for use as OpenGL textures.
*/
@interface JFOpenGLTextureImage : NSObject {
// This image's OpenGL texture ID.
GLuint _textureId;
CGFloat _alphaValue;
#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
// Texture info for GLKit, if used.
GLKTextureInfo *_textureInfo;
#endif
}
#pragma mark - Properties
@property (nonatomic, assign) CGFloat alphaValue;
#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
@property (nonatomic, readonly) GLKTextureInfo *textureInfo;
#endif
+ (id) textureImage;
- (GLuint) textureId;
#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
- (void) loadFromData: (NSData *) data;
- (void) loadFromImage: (UIImage *) image;
- (void) loadForGLKitFromData: (NSData *) data;
- (void) loadForGLKitFromData: (NSData *) data originIsBottomLeft: (BOOL) originIsBottomLeft;
#elif TARGET_OS_MAC
- (void) loadFromData: (NSData *) data toSize: (NSSize) size;
- (void) loadFromImage: (NSImage *)image toSize: (NSSize) size;
#endif
@end