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I have no idea if this bug still plagues wolf4sdl or not, this is something I managed to find just now in 4gw. Let's say you save the game at the end of a level and then finish that level and go to the next, but load the game to go back to the previous map, the game won't load the current level's shadetable, which means you will end up with the shading you see on the next level
The text was updated successfully, but these errors were encountered:
I have no idea if this bug still plagues wolf4sdl or not, this is something I managed to find just now in 4gw. Let's say you save the game at the end of a level and then finish that level and go to the next, but load the game to go back to the previous map, the game won't load the current level's shadetable, which means you will end up with the shading you see on the next level
The text was updated successfully, but these errors were encountered: