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Game.java
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Game.java
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/** This class models how the video Poker
* game is played.
*
*
* April 5, 2018
*
* @Alex Brice Horimbere
*
* Programming Java 1004
*
**/
import java.util.Scanner;
import java.util.ArrayList;
import java.util.Collections;
public class Game {
/** instnace variables are player
* the deck,
* the scanner that gets
* inputs from user,
* a result used in the checkHand(),
* arraylists handFortesting
* array cardsForTest
* for the game with string args.
**/
private Player brice;
private Deck cards;
private Scanner input;
private String result;
private ArrayList<Card> handForTesting;
private Card[] cardsForTest;
public Game(String[] testHand){
handForTesting = new ArrayList<Card>();
cardsForTest = new Card[5];
for (int i = 0; i < 5; i++){
/** change strings into cards
* using the encoding provided
* in the problem
**/
cardsForTest = new Card[5];
String one = testHand[i].substring(0,1);
if (one == "c" ){
one = "1";
}
else if (one == "d"){
one = "2";
}
else if (one == "h"){
one = "3";
}
else {
one = "4";
}
int suit = Integer.parseInt(one);
String two = testHand[i].substring(1);
int rank = Integer.parseInt(two);
cardsForTest[i] = new Card(suit, rank);
}
/** Add the newly created cards
* in the arraylist handForTesting
**/
handForTesting.add(cardsForTest[0]);
handForTesting.add(cardsForTest[1]);
handForTesting.add(cardsForTest[2]);
handForTesting.add(cardsForTest[3]);
handForTesting.add(cardsForTest[4]);
System.out.println(handForTesting.toString());
}
public Game(){ // This no-argument constructor is to actually play a normal game
brice = new Player();
cards = new Deck();
input = new Scanner(System.in);
}
public void play(){ // this method plays the game
int i = 0;
while (i < 10){
/** The game asks the player ten times
* Whether he wants to play the
* game or not.
**/
System.out.println("Do you like to play?0 (for no) or 1 (for yes)?");
int yesRepeat = input.nextInt();
if (yesRepeat == 1){
System.out.println("Great! Let's make that money!");
System.out.println("How much do you want to bet?");
double amount = input.nextDouble();
/**The player first bets
* Then the deck is shuffled
* Then the hand is constructed
* and checked
**/
brice.bets(amount);
cards.shuffle();
constructTheHand();
cards.shuffle();
i++;
}
else{
System.out.println("Thanks for playing!");
}
}
}
public String checkHand(ArrayList<Card> handTocheck){
/** this method takes an ArrayList of cards
* as input and then determine what evaluates to and
* return that as a String
**/
/** First, the if statements check the hand.
* Then, the winnings are added to the bankroll.
* The bankroll is updated and the hand is cleared
**/
Collections.sort(handTocheck);
for (int i = 0; i < handTocheck.size();){
if (handTocheck.get(i).getSuit() == handTocheck.get(i+1).getSuit()
&&
handTocheck.get(i+1).getSuit() == handTocheck.get(i+2).getSuit()
&&
handTocheck.get(i+2).getSuit() == handTocheck.get(i+3).getSuit()
&&
handTocheck.get(i+3).getSuit() == handTocheck.get(i+4).getSuit()){
if (handTocheck.get(i).getRank() == 1
&&
handTocheck.get(i+1).getRank() == 10
&&
handTocheck.get(i+2).getRank() == 11
&&
handTocheck.get(i+3).getRank() == 12
&&
handTocheck.get(i+4).getRank() == 13){
String royalFlush = "It is a Royal Flush!";
brice.winnings(250); //update the winnings
System.out.println(royalFlush); //Print the result.
System.out.println("The Bankroll is now "
+ brice.getBankroll());
result = royalFlush;
/**The hand is cleared,
* so it doesn't continue
* to be checked
* same below for all if statements.
**/
handTocheck.clear();
}
else if (handTocheck.get(i).getRank()<
handTocheck.get(i+1).getRank()
&&
handTocheck.get(i+1).getRank() < handTocheck.get(i+2).getRank()
&&
handTocheck.get(i+2).getRank() < handTocheck.get(i+3).getRank()
&&
handTocheck.get(i+3).getRank() < handTocheck.get(i+4).getRank()){
String straightFlush = "It is a Straight Flush!";
System.out.println(straightFlush);
brice.winnings(50);
System.out.println("The Bankroll is now "
+ brice.getBankroll());
result = straightFlush;
handTocheck.clear();
}
else{
String flush = "It is a Flush!";
brice.winnings(5);
System.out.println(flush);
System.out.println("The Bankroll is now "
+brice.getBankroll());
result = flush;
handTocheck.clear();
}
}
else if ((handTocheck.get(i).getRank() ==
handTocheck.get(i+1).getRank()
&&
handTocheck.get(i+1).getRank() ==
handTocheck.get(i+2).getRank())
&&
(handTocheck.get(i+2).getRank() ==
handTocheck.get(i+3).getRank())
||
((handTocheck.get(i+1).getRank() ==
handTocheck.get(i+2).getRank()
&&
handTocheck.get(i+2).getRank() ==
handTocheck.get(i+3).getRank())
&&
(handTocheck.get(i+3).getRank() ==
handTocheck.get(i+4).getRank()))){
String fourKind = "It is a Four of a Kind!";
System.out.println(fourKind);
brice.winnings(25);
System.out.println("The Bankroll is now "
+ brice.getBankroll());
result = fourKind;
handTocheck.clear();
}
else if ((handTocheck.get(i).getRank() ==
handTocheck.get(i+1).getRank()
&&
handTocheck.get(i+1).getRank() ==
handTocheck.get(i+2).getRank())
&&
(handTocheck.get(i+3).getRank() ==
handTocheck.get(i+4).getRank())
||
((handTocheck.get(i).getRank() ==
handTocheck.get(i+1).getRank())
&&
(handTocheck.get(i+2).getRank() ==
handTocheck.get(i+3).getRank()
&&
handTocheck.get(i+3).getRank() ==
handTocheck.get(i+4).getRank()))){
String fullHouse = "It is a full house!";
System.out.println(fullHouse);
brice.winnings(6);
System.out.println("The Bankroll is now "
+ brice.getBankroll());
result = fullHouse;
handTocheck.clear();
}
else if ((handTocheck.get(i).getRank() <
handTocheck.get(i+1).getRank()
&&
handTocheck.get(i+1).getRank() < handTocheck.get(i+2).getRank())
&&
(handTocheck.get(i+2).getRank() < handTocheck.get(i+3).getRank()
&&
handTocheck.get(i+3).getRank() < handTocheck.get(i+4).getRank())){
String straight = "It is a Straight!";
System.out.println(straight);
brice.winnings(4);
System.out.println("The Bankroll is now "
+ brice.getBankroll());
result = straight;
handTocheck.clear();
}
else if ((handTocheck.get(i).getRank() ==
handTocheck.get(i+1).getRank()
&&
handTocheck.get(i+1).getRank()==
handTocheck.get(i+2).getRank())
||
(handTocheck.get(i+1).getRank() ==
handTocheck.get(i+2).getRank()
&&
handTocheck.get(i+2).getRank()==
handTocheck.get(i+3).getRank())
||
(handTocheck.get(i+2).getRank()==
handTocheck.get(i+3).getRank()
&&
handTocheck.get(i+3).getRank()==
handTocheck.get(i+4).getRank())){
String threeKind = "It is a three of a kind!";
System.out.println(threeKind);
brice.winnings(3);
System.out.println("The Bankroll is now "
+ brice.getBankroll());
result = threeKind;
handTocheck.clear();
}
else if (handTocheck.get(i).getRank() ==
handTocheck.get(i+1).getRank() &&
handTocheck.get(i+1).getRank() ==
handTocheck.get(i+2).getRank() ||
handTocheck.get(i+2).getRank() ==
handTocheck.get(i+3).getRank() &&
handTocheck.get(i+3).getRank() ==
handTocheck.get(i+4).getRank()){
String twoPairs = "It is two pairs!";
System.out.println(twoPairs);
brice.winnings(2);
System.out.println("The Bankroll is now "
+ brice.getBankroll());
result = twoPairs;
handTocheck.clear();
}
else if (handTocheck.get(i).getRank() ==
handTocheck.get(i+1).getRank() ||
handTocheck.get(i+1).getRank() ==
handTocheck.get(i+2).getRank() ||
handTocheck.get(i+2).getRank() ==
handTocheck.get(i+3).getRank() ||
handTocheck.get(i+3).getRank() ==
handTocheck.get(i+4).getRank()){
String onePair = "It is a pair!";
System.out.println(onePair);
brice.winnings(1);
System.out.println("The Bankroll is now "
+ brice.getBankroll());
result = onePair;
handTocheck.clear();
}
else{
String noPair = "You got nothing! Sorry";
result = noPair;
handTocheck.clear();
}
}
return result; //This is the string that the method returns.
}
public void constructTheHand(){
/**This method constructs the hand.
* It deals cards, shuffles them
* and then assigns them to the
* player.
* Also, the player has the option
* of changing some or all or none
* of his cards.
* At the end, the checkHand()
* is called upon to check
* the hand constructed.
**/
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
System.out.println(brice.getHand().toString());
System.out.println("Would you like to change any of the cards? (Y/N)");
/**Ask them whether they want to keep their cards,
* if yes, how many?
* Then, proceed to replace those cards
* with new ones.
**/
String response = input.next();
if (response == "Y"){
System.out.println("How many would you like to replace?input a number");
int number = input.nextInt();
ArrayList<Card> temporaryHand = new ArrayList<Card>();
temporaryHand = brice.getHand();
if (response=="Y" && number == 5){
/** Remove the cards they want to replace
* Deal them new ones.
**/
brice.removeCard(temporaryHand.get(0));
brice.removeCard(temporaryHand.get(1));
brice.removeCard(temporaryHand.get(2));
brice.removeCard(temporaryHand.get(3));
brice.removeCard(temporaryHand.get(4));
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
}
else if (response == "Y" && number == 4){
System.out.println("Which are you discarding? Enter 2 integers");
/** Here since they want to change specific cards
* Ask them to input the cards they want to replace
* specifying the suit and the rank
* Then remove that(those) cards.
* Same as the else if statements below
*
**/
System.out.println("The suit 1-4: ");
int suitNumber1 = input.nextInt();
System.out.println("The rank 1-13: ");
int rankNumber1 = input.nextInt();
Card firstCard = new Card(suitNumber1, rankNumber1);
for (int i = 0; i < temporaryHand.size(); i++){
if (temporaryHand.get(i) == firstCard){
brice.removeCard(temporaryHand.get(i));
}
}
System.out.println("The suit: ");
int suitNumber2 = input.nextInt();
System.out.println("The rank: ");
int rankNumber2 = input.nextInt();
Card secondCard = new Card(suitNumber2, rankNumber2);
for (int i = 0; i < temporaryHand.size(); i++){
if (temporaryHand.get(i) == secondCard){
brice.removeCard(temporaryHand.get(i));
}
}
System.out.println("The suit: ");
int suitNumber3 = input.nextInt();
System.out.println("The rank: ");
int rankNumber3 = input.nextInt();
Card thirdCard = new Card(suitNumber3, rankNumber3);
for (int i = 0; i < temporaryHand.size(); i++){
if (temporaryHand.get(i) == thirdCard){
brice.removeCard(temporaryHand.get(i));
}
}
System.out.println("The suit: ");
int suitNumber4 = input.nextInt();
System.out.println("The rank: ");
int rankNumber4 = input.nextInt();
Card fourthCard = new Card(suitNumber4, rankNumber4);
for (int i = 0; i < temporaryHand.size(); i++){
if (temporaryHand.get(i) == fourthCard){
brice.removeCard(temporaryHand.get(i));
}
}
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
}
else if (response == "Y" && number == 3){
System.out.println("Which don't you want?");
System.out.println("The suit: ");
int suitNumber5 = input.nextInt();
System.out.println("The rank: ");
int rankNumber5 = input.nextInt();
Card firstCard1 = new Card(suitNumber5, rankNumber5);
for (int i = 0; i < temporaryHand.size(); i++){
if (temporaryHand.get(i) == firstCard1){
brice.removeCard(temporaryHand.get(i));
}
}
System.out.println("The suit: ");
int suitNumber6 = input.nextInt();
System.out.println("The rank: ");
int rankNumber6 = input.nextInt();
Card secondCard1 = new Card(suitNumber6, rankNumber6);
for (int i = 0; i < temporaryHand.size(); i++){
if (temporaryHand.get(i) == secondCard1){
brice.removeCard(temporaryHand.get(i));
}
}
System.out.println("The suit: ");
int suitNumber7 = input.nextInt();
System.out.println("The rank: ");
int rankNumber7 = input.nextInt();
Card thirdCard1 = new Card(suitNumber7, rankNumber7);
for (int i = 0; i < temporaryHand.size(); i++){
if (temporaryHand.get(i) == thirdCard1){
brice.removeCard(temporaryHand.get(i));
}
}
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
}
else if (response == "Y" && number == 2){
System.out.println("The suit: ");
int suitNumber8 = input.nextInt();
System.out.println("The rank: ");
int rankNumber8 = input.nextInt();
Card firstCard2 = new Card(suitNumber8, rankNumber8);
for (int i = 0; i < temporaryHand.size(); i++){
if (temporaryHand.get(i) == firstCard2){
brice.removeCard(temporaryHand.get(i));
}
}
System.out.println("The suit: ");
int suitNumber9 = input.nextInt();
System.out.println("The rank: ");
int rankNumber9 = input.nextInt();
Card secondCard2 = new Card(suitNumber9, rankNumber9);
for (int i = 0; i < temporaryHand.size(); i++){
if (temporaryHand.get(i) == secondCard2){
brice.removeCard(temporaryHand.get(i));
}
}
brice.addCard(cards.deal());
cards.shuffle();
brice.addCard(cards.deal());
cards.shuffle();
}
else if (response == "Y" && number == 1){
System.out.println("The suit: ");
int suitNumber10 = input.nextInt();
System.out.println("The rank: ");
int rankNumber10 = input.nextInt();
Card firstCard3 = new Card(suitNumber10, rankNumber10);
for (int i = 0; i < temporaryHand.size(); i++){
if (temporaryHand.get(i) == firstCard3){
brice.removeCard(temporaryHand.get(i));
}
}
brice.addCard(cards.deal());
cards.shuffle();
}
else {
brice.getHand(); //if not, just get the hand!
}
}
/** After the hand is constructed,
* check it.
* call checkHand()
**/
checkHand(brice.getHand());
}
}