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06_Control_structures.md

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Control structures

控制结构

The control structures of Go are related to those of C but differ in important ways. There is no do or while loop, only a slightly generalized for; switch is more flexible; if and switch accept an optional initialization statement like that of for; break and continue statements take an optional label to identify what to break or continue; and there are new control structures including a type switch and a multiway communications multiplexer, select. The syntax is also slightly different: there are no parentheses and the bodies must always be brace-delimited.

Go 中的结构控制与 C 有许多相似之处,但其不同之处才是独到之处。 Go 不再使用 do 或 while 循环,只有一个更通用的 for;switch 要更灵活一点;if 和 switch 像 for 一样可接受可选的初始化语句; 此外,还有一个包含类型选择和多路通信复用器的新控制结构:select。 其语法也有些许不同:没有圆括号,而其主体必须始终使用大括号括住。

If

In Go a simple if looks like this:

在 Go 中,一个简单的 if 语句看起来像这样:

if x > 0 {
	return y
}

Mandatory braces encourage writing simple if statements on multiple lines. It's good style to do so anyway, especially when the body contains a control statement such as a return or break.

强制的大括号促使你将简单的 if 语句分成多行。特别是在主体中包含 return 或 break 等控制语句时,这种编码风格的好处一比便知。

Since if and switch accept an initialization statement, it's common to see one used to set up a local variable.

由于 if 和 switch 可接受初始化语句, 因此用它们来设置局部变量十分常见。

if err := file.Chmod(0664); err != nil {
	log.Print(err)
	return err
}

In the Go libraries, you'll find that when an if statement doesn't flow into the next statement—that is, the body ends in break, continue, goto, or return—the unnecessary else is omitted.

在 Go 的库中,你会发现若 if 语句不会执行到下一条语句时,亦即其执行体 以 break、continue、goto 或 return 结束时,不必要的 else 会被省略。

f, err := os.Open(name)
if err != nil {
	return err
}
codeUsing(f)

This is an example of a common situation where code must guard against a sequence of error conditions. The code reads well if the successful flow of control runs down the page, eliminating error cases as they arise. Since error cases tend to end in return statements, the resulting code needs no else statements.

下例是一种常见的情况,代码必须防范一系列的错误条件。若控制流成功继续, 则说明程序已排除错误。由于出错时将以 return 结束, 之后的代码也就无需 else 了。

f, err := os.Open(name)
if err != nil {
	return err
}
d, err := f.Stat()
if err != nil {
	f.Close()
	return err
}
codeUsing(f, d)

Redeclaration and reassignment

重新声明与再次赋值

An aside: The last example in the previous section demonstrates a detail of how the := short declaration form works. The declaration that calls os.Open reads,

题外话:上一节中最后一个示例展示了短声明 := 如何使用。 调用了 os.Open 的声明为

f, err := os.Open(name)

This statement declares two variables, f and err. A few lines later, the call to f.Stat reads,

该语句声明了两个变量 f 和 err。在几行之后,又通过

d, err := f.Stat()

which looks as if it declares d and err. Notice, though, that err appears in both statements. This duplication is legal: err is declared by the first statement, but only re-assigned in the second. This means that the call to f.Stat uses the existing err variable declared above, and just gives it a new value.

调用了 f.Stat。它看起来似乎是声明了 d 和 err。 注意,尽管两个语句中都出现了 err,但这种重复仍然是合法的:err 在第一条语句中被声明,但在第二条语句中只是被再次赋值罢了。也就是说,调用 f.Stat 使用的是前面已经声明的 err,它只是被重新赋值了而已。

In a := declaration a variable v may appear even if it has already been declared, provided:

在满足下列条件时,已被声明的变量 v 可出现在:= 声明中:

  • this declaration is in the same scope as the existing declaration of v (if v is already declared in an outer scope, the declaration will create a new variable §),

  • the corresponding value in the initialization is assignable to v, and

  • there is at least one other variable in the declaration that is being declared anew.

  • 本次声明与已声明的 v 处于同一作用域中(若 v 已在外层作用域中声明过,则此次声明会创建一个新的变量 §),

  • 在初始化中与其类型相应的值才能赋予 v,且

  • 在此次声明中至少另有一个变量是新声明的。

This unusual property is pure pragmatism, making it easy to use a single err value, for example, in a long if-else chain. You'll see it used often.

这个特性简直就是纯粹的实用主义体现,它使得我们可以很方便地只使用一个 err 值,例如,在一个相当长的 if-else 语句链中, 你会发现它用得很频繁。

§ It's worth noting here that in Go the scope of function parameters and return values is the same as the function body, even though they appear lexically outside the braces that enclose the body.

§ 值得一提的是,即便 Go 中的函数形参和返回值在词法上处于大括号之外, 但它们的作用域和该函数体仍然相同。

For

The Go for loop is similar to—but not the same as—C's. It unifies for and while and there is no do-while. There are three forms, only one of which has semicolons.

Go 的 for 循环类似于 C,但却不尽相同。它统一了 for 和 while,不再有 do-while 了。它有三种形式,但只有一种需要分号。

// Like a C for
for init; condition; post { }

// Like a C while
for condition { }

// Like a C for(;;)
for { }
// 如同 C 的 for 循环
for init; condition; post { }

// 如同 C 的 while 循环
for condition { }

// 如同 C 的 for(;;) 循环
for { }

Short declarations make it easy to declare the index variable right in the loop.

简短声明能让我们更容易在循环中声明下标变量:

sum := 0
for i := 0; i < 10; i++ {
	sum += i
}

If you're looping over an array, slice, string, or map, or reading from a channel, a range clause can manage the loop.

若你想遍历数组、切片、字符串或者映射,或从信道中读取消息, range 子句能够帮你轻松实现循环。

for key, value := range oldMap {
	newMap[key] = value
}

If you only need the first item in the range (the key or index), drop the second:

若你只需要该遍历中的第一个项(键或下标),去掉第二个就行了:

for key := range m {
	if key.expired() {
		delete(m, key)
	}
}

If you only need the second item in the range (the value), use the blank identifier, an underscore, to discard the first:

若你只需要该遍历中的第二个项(值),请使用空白标识符,即下划线来丢弃第一个值:

sum := 0
for _, value := range array {
	sum += value
}

The blank identifier has many uses, as described in a later section.

空白标识符还有多种用法,它会在后面的小节中描述。

For strings, the range does more work for you, breaking out individual Unicode code points by parsing the UTF-8. Erroneous encodings consume one byte and produce the replacement rune U+FFFD. (The name (with associated builtin type) rune is Go terminology for a single Unicode code point. See the language specification for details.) The loop

对于字符串,range 能够提供更多便利。它能通过解析 UTF-8, 将每个独立的 Unicode 码点分离出来。错误的编码将占用一个字节,并以符文 U+FFFD 来代替。 (名称 “符文” 和内建类型 rune 是 Go 对单个 Unicode 码点的称谓。 详情见语言规范)。循环

for pos, char := range "日本 \ x80 語" { // \x80 is an illegal UTF-8 encoding
	fmt.Printf("character %#U starts at byte position %d\n", char, pos)
}

prints

character U+65E5 '日' starts at byte position 0
character U+672C '本' starts at byte position 3
character U+FFFD '�' starts at byte position 6
character U+8A9E '語' starts at byte position 7
for pos, char := range "日本\x80語" { // \x80 是个非法的UTF-8编码
	fmt.Printf("字符 %#U 始于字节位置 %d\n", char, pos)
}

将打印

字符 U+65E5 '日' 始于字节位置 0
字符 U+672C '本' 始于字节位置 3
字符 U+FFFD '�' 始于字节位置 6
字符 U+8A9E '語' 始于字节位置 7

Finally, Go has no comma operator and ++ and -- are statements not expressions. Thus if you want to run multiple variables in a for you should use parallel assignment (although that precludes ++ and --).

最后,Go 没有逗号操作符,而 ++ 和 -- 为语句而非表达式。 因此,若你想要在 for 中使用多个变量,应采用平行赋值的方式 (因为它会拒绝 ++ 和 --).

// Reverse a
for i, j := 0, len(a)-1; i < j; i, j = i+1, j-1 {
	a[i], a[j] = a[j], a[i]
}
// 反转 a
for i, j := 0, len(a)-1; i < j; i, j = i+1, j-1 {
	a[i], a[j] = a[j], a[i]
}

Switch

Go's switch is more general than C's. The expressions need not be constants or even integers, the cases are evaluated top to bottom until a match is found, and if the switch has no expression it switches on true. It's therefore possible—and idiomatic—to write an if-else-if-else chain as a switch.

Go 的 switch 比 C 的更通用。其表达式无需为常量或整数,case 语句会自上而下逐一进行求值直到匹配为止。若 switch 后面没有表达式,它将匹配 true,因此,我们可以将 if-else-if-else 链写成一个 switch,这也更符合 Go 的风格。

func unhex(c byte) byte {
	switch {
	case '0' <= c && c <= '9':
		return c - '0'
	case 'a' <= c && c <= 'f':
		return c - 'a' + 10
	case 'A' <= c && c <= 'F':
		return c - 'A' + 10
	}
	return 0
}

There is no automatic fall through, but cases can be presented in comma-separated lists.

switch 并不会自动下溯,但 case 可通过逗号分隔来列举相同的处理条件。

func shouldEscape(c byte) bool {
	switch c {
	case ' ', '?', '&', '=', '#', '+', '%':
		return true
	}
	return false
}

Although they are not nearly as common in Go as some other C-like languages, break statements can be used to terminate a switch early. Sometimes, though, it's necessary to break out of a surrounding loop, not the switch, and in Go that can be accomplished by putting a label on the loop and"breaking" to that label. This example shows both uses.

尽管它们在 Go 中的用法和其它类 C 语言差不多,但 break 语句可以使 switch 提前终止。不仅是 switch, 有时候也必须打破层层的循环。在 Go 中,我们只需将标签放置到循环外,然后 “蹦” 到那里即可。下面的例子展示了二者的用法。

Loop:
	for n := 0; n < len(src); n += size {
		switch {
		case src[n] < sizeOne:
			if validateOnly {
				break
			}
			size = 1
			update(src[n])

		case src[n] < sizeTwo:
			if n+1 >= len(src) {
				err = errShortInput
				break Loop
			}
			if validateOnly {
				break
			}
			size = 2
			update(src[n] + src[n+1]<<shift)
		}
	}

Of course, the continue statement also accepts an optional label but it applies only to loops.

当然,continue 语句也能接受一个可选的标签,不过它只能在循环中使用。

To close this section, here's a comparison routine for byte slices that uses two switch statements:

// Compare returns an integer comparing the two byte slices,
// lexicographically.
// The result will be 0 if a == b, -1 if a < b, and +1 if a > b
func Compare(a, b []byte) int {
	for i := 0; i < len(a) && i < len(b); i++ {
		switch {
		case a[i] > b[i]:
			return 1
		case a[i] < b[i]:
			return -1
		}
	}
	switch {
	case len(a) > len(b):
		return 1
	case len(a) < len(b):
		return -1
	}
	return 0
}

作为这一节的结束,此程序通过使用两个 switch 语句对字节数组进行比较:

// Compare 按字典顺序比较两个字节切片并返回一个整数。
// 若 a == b,则结果为零;若 a < b;则结果为 -1;若 a > b,则结果为 +1。
func Compare(a, b []byte) int {
	for i := 0; i < len(a) && i < len(b); i++ {
		switch {
		case a[i] > b[i]:
			return 1
		case a[i] < b[i]:
			return -1
		}
	}
	switch {
	case len(a) > len(b):
		return 1
	case len(a) < len(b):
		return -1
	}
	return 0
}

Type switch

类型选择

A switch can also be used to discover the dynamic type of an interface variable. Such a type switch uses the syntax of a type assertion with the keyword type inside the parentheses. If the switch declares a variable in the expression, the variable will have the corresponding type in each clause. It's also idiomatic to reuse the name in such cases, in effect declaring a new variable with the same name but a different type in each case.

var t interface{}
t = functionOfSomeType()
switch t := t.(type) {
default:
	fmt.Printf("unexpected type %T", t)       // %T prints whatever type t has
case bool:
	fmt.Printf("boolean %t\n", t)             // t has type bool
case int:
	fmt.Printf("integer %d\n", t)             // t has type int
case *bool:
	fmt.Printf("pointer to boolean %t\n", *t) // t has type *bool
case *int:
	fmt.Printf("pointer to integer %d\n", *t) // t has type *int
}

switch 也可用于判断接口变量的动态类型。如 类型选择 通过圆括号中的关键字 type 使用类型断言语法。若 switch 在表达式中声明了一个变量,那么该变量的每个子句中都将有该变量对应的类型。在这些 case 中重用一个名字也是符合语义的,实际上是在每个 case 里声明了一个不同类型但同名的新变量。

var t interface{}
t = functionOfSomeType()
switch t := t.(type) {
default:
	fmt.Printf("unexpected type %T", t)       // %T 输出 t 是什么类型
case bool:
	fmt.Printf("boolean %t\n", t)             // t 是 bool 类型
case int:
	fmt.Printf("integer %d\n", t)             // t 是 int 类型
case *bool:
	fmt.Printf("pointer to boolean %t\n", *t) // t 是 *bool 类型
case *int:
	fmt.Printf("pointer to integer %d\n", *t) // t 是 *int 类型
}