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BAR has an unsynced gadget that enables UnitDamaged when the game is a replay, but, this would be valuable when spectating also. Can we have this for spectators also?
Why?
_
What area of the game does this feature request pertain?
Codebase or APIs
Other (optional)
No response
The text was updated successfully, but these errors were encountered:
@SethDGamre I strongly suspect this could be implemented in the engine, but it also seems appropriate to raise the issue here, since they already are working around engine behaviour.
Description
BAR has an unsynced gadget that enables UnitDamaged when the game is a replay, but, this would be valuable when spectating also. Can we have this for spectators also?
Why?
_
What area of the game does this feature request pertain?
Codebase or APIs
Other (optional)
No response
The text was updated successfully, but these errors were encountered: