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Bad bomber behaviour #3609

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Jazcash opened this issue Aug 17, 2024 · 1 comment
Open

Bad bomber behaviour #3609

Jazcash opened this issue Aug 17, 2024 · 1 comment
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Bug Something isn't working Gadget Synced gameplay code Widget Unsynced gameplay and UI code

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@Jazcash
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Jazcash commented Aug 17, 2024

Description

This is the behaviour when queueing bombers to attack a spot, then holding shift to queue another order afterwards.

badbombers.mp4

Expected Behaviour

All bombers should move to their next order after dropping their payload on a single attack command, regardless of if the exact spot was perfectly hit or not.

Actual Behaviour

Bombers that can't get a perfect hit on their target will keep attempting until they get it, which blocks them from continuing their queue of orders and leads to bombers becoming easily desynced with each other's movements.

Reproduction steps

Queue bombers to attack a spot on the ground, hold shift and queue them to move somewhere else after. This is easier to reproduce with non-flat terrain, where the air mesh plane causes them to struggle hitting their target perfectly.

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No response

@Jazcash Jazcash added the Bug Something isn't working label Aug 17, 2024
@MeSaber
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MeSaber commented Aug 17, 2024

Could be related to: #3571

@SethDGamre SethDGamre added Gadget Synced gameplay code Widget Unsynced gameplay and UI code labels Oct 11, 2024
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Labels
Bug Something isn't working Gadget Synced gameplay code Widget Unsynced gameplay and UI code
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