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Hi,
This is the screen seen in the model-viewer after ktx compression and the screen opened in unity using ktxUnity.
In Unity, there are artifacts like spots.
Why would there be such a difference?
I used toktx for compressing, the command are same as below.
Hi,
This is the screen seen in the model-viewer after ktx compression and the screen opened in unity using ktxUnity.
In Unity, there are artifacts like spots.
Why would there be such a difference?
I used toktx for compressing, the command are same as below.
toktx --genmipmap --uastc 3 --uastc_rdo_l 0.5 --uastc_rdo_b 100 --zcmp 20 --assign_oetf linear --assign_primaries none --resize 2048x2048 --threads 10
Thanks.
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