- Add new Civ: Torakj
- Add Cultural & Diplomatic victory
- Adjust CS
- Terrace farm available for everyone (not on bonus and strategic resources)
- Great Artist, Great Scientist, Great Merchant, and Great Engineer are capturable
- Add Great Admiral as bonus units
- Add new Civ: Frostmorrow
- Add ice-calator improvements
- Adjust policy: Add Legacy and Quixotic policy branch
- Add religions and beliefs
- Add religions buildings and wonders
- Add additional resources: Gu, Jade
- Add icons
- Add ruleset unique: convert gold to science with sliders
- Add Scientific victory (Neutral victory)
- Fix 'too many civs in small map' error
- Add unique units
- Update unit icons
- Changes Tech required for some units
- Reduce percentage of science bonuses from science buildings
- Adjust Civs: Niranna, Polgar Sod'em, Twin Mountain, Torakj, Rain Forest
- Adjust Pantheon: Monumen Makers
- Adjust Policy: Piety
- Old Faithful, El Dorado, and Krakatoa provides yield without assigned population
- Add 3 new Civs: Smeheng, Marunesia, Thallin
- Adjust Sacred Grove
- Adjust God's Messenger Monument wonders
- Add new world wonder: Bath Gate
- Add Urg new UU: Dullahan
- New tile improvements: Sea fort, by expending Great Admiral
- Adjust Civs: Urg, Twin Mountain, Smeheng, Thallin
- Tech tree revamp
- Add unit for Mythic age: Entmates, Smokebeards, etc.
- Adjust cost and strength for some units: Megalodon, Cuirassiers, Dragon, etc.
- Add new buildings: Bakery, Anchorage (replace Harbor), Harbor (as Wonder), Theatre, Textile Mill, Seaport, Medical Hall, Brewery, Warteg, and Pavilion
- Adjust culture generated by buildings
- Revamp policy: 6-node per tree to 5-node per tree, and edit some uniques
- Adjust Civs: Thallin NA, Marunesia UI, Smeheng UI, Twin Mountain UI
- Adjust some GPP generated by World Wonders
- Remove units: Destroyer & Cuitassiers
- Add units: Ironclad & Armoured Frigate
- Add unit sprites (incomplete)
- Adjust some Pantheon Belief
- Fix policies deprecated uniques
- Remove ruleset unique: convert gold to science with sliders
- Adjust Civs: Townfolk, Polgar Sod'em, Red Moon, Malus, and Cavegoa
- Add new Civs: Morlovia & Erhab
- Add new happiness building: Public Bath
- Add new Wonders: Aknamuki, Dai Palgum, Ker'sai, & Glaciruptor
- Add new recon unit: Pathfinder, Wandering Oracle
- Remove Uranium, & change resources for scientific theory: Adamantium
- Adjust policies: Honor, Legacy, & Rationalism
- Add rebel units under 20 happiness
- Adjust Civs: Malus, Townfolk, Frostmorrow, Polgar, Morlovia, Thallin
- Adjust Barbarian unit: Brute, Marauder
- Add rare feature: Man-eating tree
- Dai Palgum provides free Water Mill
- Era.json: era settler building, starting unit, obsolete wonders
- Add new Civ: Vedic
- Adjust Civs: Vedic, Frostmorrow, Townfolk NA
- Adjust buildings: Adam Harvester, Kyber Refinery, Stone Works
- Adjust GI: Cultivated Farm
- Move Scientific victory building: Breakthrough Chamber, Heavenly Nature
- Add building & wonder: Mana Generator, Mana Channeller, Fog of Klabautermann
- Add unit: Air Balloon, Golem
- Adjust Civs: Malus NA, Cavegoa NA, Frostmorrow UB, Marunesia UU, Smeheng, Almuria (Add and adjust)
- Belief: Add Follower Sharing Freedom, Reduce strength bonus by Enhancer Defender of the Faith and Just War
- Fix trade routes over water
- Balancing Cathedral and Mandir
- Adjust terrain: Desert (flood plains), Snow (defence reduction)
- Adjust promotion: Landing Party, Regenerative Tissue, Survivalism II
- Change Scientific Victory from buildings into units
- Improve Air Terror mechanism
- Add policies prierities based Civs prefered victory type
- Adjust Nas NA
- Add 2 new Beliefs
- Change Hero mechanism & Hero's Altar unique (Unlock All Heroes)
- Change Mercantile CS bonus Provides Gold instead of Happiness
- Adjust NA: Urg, Morlovia & Rain Forest
- Remove Ancient Ruins, add Ruins bonus through clearing Barbarian encampment
- Adjust some Natural Wonders
- AI Can now built Adam Harvester
- Fix All Victory types
- Era & Tech revamp
- Remove Altar mechanism
- Change Hero mechanism
- Skill tree revamp
- Rework Piety Policy
- Increase XP gained from combat with Barbarian (max 360 XP)
- Introducing rock-paper-scissor aspect for units
- New unit class: Construct, Mage, & Monk
- Unit balancing
- Rework Nas, Rain Forest, & Torakj
- Canonizing Extension civs, and balancing
- Almuria UA +Double quantity of Megall
- Louvargia UA +Free Divine Order upon discovering Theology
- The Shinso UB Pillar of Wealth Currency -> Mathematics UB Pillar of Faith Theology -> Philosopy UA +Free Great Person after building all pillars
- Arxia UU Fanatic +10% str when stacked with Traon General
- Thallin UA +8 Culture after adopting tradition complete -> +1 Population +1 Culture in capital upon adopting every Tradition policy tree
- Torakj UA +15 % Flank attack bonus -> +10% Flank attack bonus UA +1 Happiness every Courthouse -> Receive triple gold pillaging cities UU Wolf Rider str 14 -> 12 cost 85 -> 70
- Smeheng UA +10% str bonus in Desert -> +15% str bonus in Desert UA +10% str bonus in Freindly Land -> +15% str bonus in Freindly Land
- Cavegoa UA +5 HP when healing -> +10 HP when healing UA +10% str when belom 50 HP when defending - > +10% str when below 50 HP UB Posha +1 Production +3 Gold from water resources -> +1 Food +1 Gold from Fish tiles
- Ilythiir UA +Free Settler appears upon discovering Calendar
- Vedic UU Homunculus str 36 -> 35
- Thorin UA Normal vision when embarked -> Gain 330 Gold upon capturing a city UB Cashier Stable maintenance 1 -> 0 UB +33% Production for Mounted -> +50% Production for Mounted
- Malus UB Malus' Barricade -> UB Fortified Walls
- Nas UA -33% maintenance costs for Military Land and Water units -> -50% City-State Influence degradation UA +Militaristic City-States grant units 2 times as fast when you are at war with a common nation UU Ballista -> UB Ancient Citadel
- Erhab UB Sacred Dance +1 Gold from each trade route -> +4 Culture from the UB UB Sacred Dance +5% str for Melee unit when defending -> +10% str for Land unit when defending
- Sulvana UA +10% Great Person generation in all cities
- Urush UA +1 Happiness from every Barrack, Armory, and Knight Academy if Infernal Gate is constructed
- Red Moon UA +34% Natural religion spread -> Double quantity of Magician produced UB Sect -> UB Draen Sanctuary UU Adept replaces Swordsman -> replaces Ranger
- Frostmorrow UA -25% Culture cost of natural border growth in first 4 cities -> -15% Culture cost of natural border growth in all cities UA -25% unhappiness from specialists in first 4 cities -> in all cities
- Fix Heroes become obsolete (weaker) as the age progress
- Rework Red Moon
- Add new Civs: Ilythiir & Urush
- Buff Warrior Code, a policy branch of Honor
- Add more dungeon bonus effect
- Add new Natural Wonder: Kalimutu
- New unit class: Tamer
- Separate between Militaristic and Industrial CS
- Allied Mercantile CS now provide 2 copies a 'unique' luxury resources
- More CS added, 6 CS every type
- Arbalester no longer upgrade to Scorpion, upgrade to Gatling Gun instead
- Scorpion available after discovering Physic, updrade to Ballista (anti Air Terror unit)
- Increase rock-paper-scissor bonus (Sword - Anti-Cav - Mounted) from +10% to +33%
- Civ balancing
- Add lore for every civ
- Add description for every unique buildings and unique units
- Add 3 new Civs (Tianwu, Necropoleis, and The Trolls)
- Fix Policy placement and some minor balancing
- Can now adopt both Piety and Rationalism
- More mythical beast, or the so called barbarians monster
- Mythical beast no longer appears at the start of the game, except Slime
- Add Spanish translation by Caballero-Arepa
- Fix Marunesia can't build Ulu Wae
- Fix Tamer unit can't capture killed Beast units and increase it's chances
- Fix Holy Warrior Belief enables buying any Land Heroes even without their respective Portal
- Prevent buying Skeletal Warrior and Skeletal Champion
- Fix Divine Order can't prevent religion spreading by Great Prophet and/or Missionary
- Beast units now displayable in Civilopedia
- Upload Images folder
- Update translation file
- Add missing sprites
- Fix typo for Path of Sword by Belias
- Reduce Path of Immortality bonus from +10% to +5%
- Fix The Trolls not receive free Zaghronk in 4 cities upon adopting Tradition Complete
- Add 2 new Civs (The Order of Witchers and Sanctum Regalia)
- Frostmorrow May now generate Great Farmer via specialists No longer receive free Great Farmer upon discovering Fertilizer Great Farmer may now be consumed to add +2 population in capital
- Necropoleis UA Sacrifice 3 population for a Great General -> Sacrifice 2 population
- The Order of Withcer UU Withcer +Beast Hunter skill (Gain 50 Gold upon defeating Beast units)
- Tianwu UU Shifu free skill of Twilight Veil (Invisible to non-adjacent units)
- Cultivated farm +1 Food if constructed on Snow +1 Food for each adjacent Ice-calator
- Man-eating tree now appears on Plains
- Fix 'Nkuhanea doesn't get +1 population for cities on Fresh water
- All Heroes and it's type now displayable in Civilopedia
- Add sprites for Beast units by rica40
- Rain Forest May now build Plantation without removing Forest
- Fix Archery Hero can't pick Teleportation skill
- Civ-specific Strategic resources now cannot be traded